I'm not great with journals, but it might be interesting to see just how long this will take me to finish it. The goal is the 28th as the Jam doesn't say anything about doing tutorials with games in them
. But, quality will come first. Unlike the second set, which borrowed a lot from the first set, I'm restarting from the ground up, using all of the things I have learned over the years to make this tutorial far more interactive than any of the ones before it, attempting to make it as close to being in Stencyl as possible. The arrows are still there, but now they will actually show the "player" what to do in the tutorial itself instead. I'm also optimizing the file size to attempt to make one giant tutorial instead of the set of 5 as before.
Okay, enough rambling, on to the log:
Saturday, March 08: Began work on the foundation for the game. Created the text system and the list system to be able to quickly add objects later on. Created the first page and searched my computer (and then my jania emails... glad I saved them) for the avatar from ilolamai.
Sunday, March 09: Continued work on the pages, getting through the startup. Updated the foundational coding to make future slides easier to handle. Computer difficulties causing major headaches in advancing the code.
Monday, March 10: Continued work on the pages, getting up to the first actor. Computer difficulties getting worse. Figured out ratios for easier conversions later on. Already reaching 90% memory issues.
Tuesday, March 11: Fixed the computer difficulties (took most of the morning though). Updated the graphics system for more control over animations of different sizes although it now requires me to redo the ones already done. Starting on the events screens. Have the first events working, including my new dragging code (finished at 1AM).
(Attached is the file so far. It will only work up to a certain point.)
Current File:
http://www.stencyl.com/game/play/26503