Stencyl 3.0 IOS SIMULATOR ISSUE HELP PLEASE

bk207004

  • Posts: 16
Does anybody know what this means? Every time i try to test my game on the iOS Simulator, the Simulator will open but the game won't launch.  Does anybody know why? Any Help would be greatly appreciated. Here are the logs.

[LOG] Running command: RUN
[LOG]  - Running command: /Users/brandonking/Downloads/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim launch
"/Users/brandonking/stencylworks/games-generated/Football Game 6 Programming/Export/ios/build/Release-iphonesimulator/Football Game 6 Programming.app" --sdk 7.1 --family iphone --retina  --timeout 30 --stdout /private/var/folders/wp/k77pgx2942b273vh966lm69m0000gn/T/stencyl4521279421454055550/scratch/ios-sim.log
[LOG] dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
[LOG]   Referenced from: /Users/brandonking/Downloads/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim
[LOG]   Reason: image not found
[LOG] Finished building for iOS (or errored out): 1

vinz

  • Posts: 5
Same for me... on simulator or real device.
It's most likely related to the iOS 7.1 update.

I'll keep looking...


bk207004

  • Posts: 16
Yea preciate it man. Let me know

Jon

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  • Posts: 17524
Rename the project from "Football Game 6" to "FootballGame6"

(Do this from File > Save Game As...)

bk207004

  • Posts: 16
Rename the project from "Football Game 6" to "FootballGame6"

(Do this from File > Save Game As...)

Still having the same issue Jon

bk207004

  • Posts: 16
[LOG] Running command: RUN
[LOG]  - Running command: /Users/brandonking/Downloads/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim launch /Users/brandonking/stencylworks/games-generated/blank/Export/ios/build/Release-iphonesimulator/blank.app --sdk 7.1 --family iphone --retina  --timeout 30 --stdout /private/var/folders/wp/k77pgx2942b273vh966lm69m0000gn/T/stencyl1735035245630231441/scratch/ios-sim.log
[LOG] dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
[LOG]   Referenced from: /Users/brandonking/Downloads/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim
[LOG]   Reason: image not found
[LOG] Finished building for iOS (or errored out): 1

These are the Logs from a Blank game

bonzero

  • Posts: 488
same problem here since I got the xcode update, I still have to check the renaming fix, but I didn't have the problem before updating
Will update later when I try what Jon says

rob1221

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  • Posts: 9473
OpenFL/Stencyl usually isn't ready for Apple's updates right away, so if it's a problem with updating Xcode then you should revert back to an earlier version.  Same thing might apply to your phone updates too.  Don't update anything unless you have to (or if you have confirmation that the updates work fine).

gamegirlxl

  • Posts: 713
OpenFL/Stencyl usually isn't ready for Apple's updates right away, so if it's a problem with updating Xcode then you should revert back to an earlier version.  Same thing might apply to your phone updates too.  Don't update anything unless you have to (or if you have confirmation that the updates work fine).

I'm glad that I just put off updating my iPhone.

rob1221

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  • Posts: 9473
I checked the OpenFL forum but didn't see anything about this problem there.  How recent is the Xcode update?

Also, is there anyone reading this who updated Xcode and CAN test?

Blacksmith

  • Posts: 142
For what it's worth, I was successfully doing tests on the simulator this afternoon. Apparently Xcode auto updated while I was away from my desk...and I got the same message as above the next time I published to the simulator about a hour ago. Nice.

The XCode currently on my system is 5.1 (5B130a)

Blacksmith

  • Posts: 142
Many devs are having problems with this same or related issues, including Corona Labs.

rob1221

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  • Posts: 9473
If anyone knows how to roll back Xcode to a previous working version that would be useful information for this thread.  Someone asked me about that in PM but it's not something I've done before.

Blacksmith

  • Posts: 142
From a quick survey of leading sites, people just seem to prefer the machete approach: delete and reinstall. I would love a more surgical tool.

bonzero

  • Posts: 488
My system also auto-updates, I noticed that I was able to compile and send the app the device (using 7.1), but the IOS simulator or MAC build don't work