Castle Keeper - progressive puzzler

dripple

  • Posts: 748
Finally, I made it and committed in time to Newgrounds.

Quote
You're the last surviving sorcerer's apprentice of Sorth, the Dark Lord of Castle CantSayTheNameOrIHaveToDie. Whilst cleaning the library, you dropped the "Dark Grimoires of Sorth" to the ground and all banished creatures could escape. Now it's on you to clean up the mess.

Make your way through the castle and look for all escaped creatures and push them to their pentagrams to ban them back into the Dark Grimoires of Sorth.

Newgrounds: http://www.newgrounds.com/portal/view/636441
Stencyl Arcade: http://www.stencyl.com/game/play/25437

How to play
Use the cursor keys and the space bar to select and push the creatures around and solve more then 50 puzzles. It might look easy first, but will twist your mind in later stages. Every creature has to be pushed to the pentagram of their color, and press space to release it and ban it into the book "Dark Grimoires of Sorth".

The first stage, The Village, introduces you to the game play and how to solve the puzzles, i.e. how to move around and finding the right order. Collect hearts (gives you extra lives) and potions (avoid dying on deadly skulls) in later levels and pick up the clock if you're running out of time.

TIP: From time to time, you might need help from other creatures to solve the puzzle. You can even awake already banned creatures if you need them.

With every next stage, the game introduces up to seven new creature types and obstacles like arrows (redirect your creature in a given way), bumpers (pushes the creature back), portals ("teleports" the creature of that color between portals), blocker stones (can be only removed by creatures of that color), keys ("unlocks" a locked pentagram of that color) and deadly skulls that kill your creature (this will cost you a life if you don't have collected the potions and pushes the creature back to start).



(Development Thread can be found here)

« Last Edit: March 28, 2014, 03:21:19 am by dripple »
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

noekintaro

  • Posts: 44
Love this story!

osiaslemuel

  • *
  • Posts: 370
Nice gameplay, makes you think fast because of the timer.
I like the art also
:)

SadiQ

  • Posts: 1795
Needs a back to menu button while playing :P
I found that if you collect a potion in a level, that potion remains collected even if you fail that level. I don't know if it's a bug or feature, but one can stack up on potions pretty fast :)
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

dripple

  • Posts: 748
The User Interface is not completed yet. But the game play is progressive, so you're always restart in the first room of the last stage you're in.

I found that if you collect a potion in a level, that potion remains collected even if you fail that level. I don't know if it's a bug or feature, but one can stack up on potions pretty fast :)
Well, you loose a life for the potion. :D (No, you're right. It's a bug.)

You need the potions later to pass other elements (Skulls) that would otherwise kill the creature.

(Rooms 19 and 29 do have bugs, the arrows to not chain properly.)
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

dripple

  • Posts: 748
Nice gameplay, makes you think fast because of the timer.
I like the art also
:)
Thanks :)
(The art was licensed from oryx labs and I customized it)
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Hectate

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  • Posts: 4645
I like how the map is a side-view of the castle. Very retro Dracula-esque.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

zerosimms

  • Posts: 710
Love the art work mate, fantastic!

dripple

  • Posts: 748
I like how the map is a side-view of the castle. Very retro Dracula-esque.
I wish I had more time to change the overall mood of the game to this style, but I won't make it to the Jam. Even if my chances a very low, I want to keep myself committed to a "delivery" :)

Love the art work mate, fantastic!
Thanks. :)
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

MaartenWinkels

  • Posts: 34
The artwork looks awesome, reminds me of the good old time!
Good luck on the development!

-Maarten

dripple

  • Posts: 748
Puh. Made it just in time. Updated OP.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Alexin

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  • Posts: 3130
The Arcade version has some kind of debugging (?) rectangles.
"Find the fun"
alexin@stencyl.com

dripple

  • Posts: 748
The Arcade version has some kind of debugging (?) rectangles.
Arg. Thanks for letting me know. Going to replace it.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper