Stencyl 3.1 - Now officially out! (Updated on May 23)

betofantasioso

  • Posts: 76
Is any extension that will allow us to display text on an actor with an image coming soon?


pyxelbit

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  • Posts: 83
great!

wish list:
- normal mapping
- particle system
- light system
- color mapping
- multiplayer
- camera zoom, rotate etc.
- screen effects system (blur etc.)
- block for changing scaling (from 1x to 4x for example) in the game
- block for changing window size in the game
- arbitrary numbers scaling

(maybe some of this can already be done in the current build)

rogerrenno

  • Posts: 21
Put a splash screen in android publications would be good too. :)

Jon

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  • Posts: 17524
Also I wonder if the sound delay problem in android will be fixed in this release? I love Stencyl but to me this is a HUGE issue. Thanks for all the great work so far :)

Yes, this was fixed and rolled out to customers, in addition to a fix to a memory leak in the sound system.

Jon

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  • Posts: 17524
Is any extension that will allow us to display text on an actor with an image coming soon?

That's exactly what the Image API lets you do. Please see:
http://community.stencyl.com/index.php/topic,30199.0.html

misterfreeze

  • Posts: 84
Stencyl 3.0 is a great 2D game engine. But i've seen it being used to develop some nice non-game apps too, like a an interactive children's book by a German studio and a few early learning apps. This is something that Gamesalad is very good at.
I am hoping that Stencyl.3.X will give enough power to developers who might be using very large background images and big  animated sprites with improved memory management and GPU acceleration

twotimingpete

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  • Posts: 1667
I am hoping that Stencyl.3.X will give enough power to developers who might be using very large background images and big  animated sprites with improved memory management and GPU acceleration

This depends greatly on what you consider "very large" and "big", but I've implemented some images and animations that I consider to be very large using the windows export without problems. It's very capable.

« Last Edit: March 30, 2014, 02:00:07 pm by twotimingpete »


MeToo

  • Posts: 355
That's a lot of great stuff! Really exciting! Thanks Jon!

MadManAdam

  • Posts: 371
That's exactly what the Image API lets you do. Please see:
http://community.stencyl.com/index.php/topic,30199.0.html
Is this only available to paid subscribers?  I was wanting to read up more on it but the link says it could be off limits to me.  Thank you.  I'm loving Stencyl thus far and am learning tons from the community.

rob1221

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  • Posts: 9473
Yeah that's a customer forum link, but you can read the Stencylpedia article for more information.

http://www.stencyl.com/help/view/font-editor

It's been updated ahead of time and does not apply to the publicly available 3.0.

MadManAdam

  • Posts: 371
Yeah that's a customer forum link, but you can read the Stencylpedia article for more information.

http://www.stencyl.com/help/view/font-editor

It's been updated ahead of time and does not apply to the publicly available 3.0.
Thanks for the reply Rob.  I'm a bit confused though because all that deals with is text… I thought the Image API had more to do with wait for it… images. :)  I know the question above asks about text specifically but when I read new things about 'images' my curiosity is piqued and I was expecting something else.

dripple

  • Posts: 747
I thought the Image API had more to do with wait for it… images. :) 
Try this :)  http://www.stencyl.com/help/view/image-api
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

rob1221

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  • Posts: 9473
Ah I confused the image API text drawing with the bitmap font editor.  That's what I get for typing at 3am  :P

betofantasioso

  • Posts: 76
Wish list:

The text doesn't rotate when an actor does with the current label behaviour. I will really appreciate if the built in label behaviour supports that in 3.1

Please Jon please!!!