TOUR
PRICING
HELP
Stencylpedia
Blocks Guide
Sample Games
Developer Center
FORUMS
CHAT
#MADEINSTENCYL
EDUCATION
SIGN IN
×
Welcome back!
Username or E-mail
Password
(
Forgot?
)
C
OMMUNITY
Home
Issue Tracker
Inbox [0]
New Posts
New Replies
Search
Stencyl Community
→
Town Square
→
News
→
Stencyl 3.1 - Now officially out! (Updated on May 23)
Pages:
1
...
3
4
5
6
7
Stencyl 3.1 - Now officially out! (Updated on May 23)
dripple
Posts: 747
April 11, 2014, 01:40:03 am
Well, I think I will do my next puzzler completely with the new features Simple Actors and the Image API.
(Well, I could one please write a FMOD extension?)
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.
Mayaz
Castle Keeper
UnrealCanine
Posts: 244
April 11, 2014, 02:04:08 pm
A while back, I asked about any way to draw only half of a sprite. And now it's finally here C:
HelloComics
Posts: 72
April 11, 2014, 02:57:23 pm
Sorry for my ignorance, but where can I download 3.1? I can't seem to find the info
rob1221
Posts: 9473
April 11, 2014, 02:58:13 pm
http://community.stencyl.com/index.php/topic,13789.0.html
https://twitter.com/Rob1221dev
HelloComics
Posts: 72
April 11, 2014, 03:02:44 pm
Quote from: rob1221 on April 11, 2014, 02:58:13 pm
http://community.stencyl.com/index.php/topic,13789.0.html
Awesome, thanks a lot! Didn't occur to me to search inside that link in the 3.0 forum.
Neotron
Posts: 475
April 15, 2014, 11:51:21 pm
I would like to know Stencyl 3.1 support new Google Admob? I mean is it possible to ad Interstitial(full screen) ads to the games?
If not it would be great to implement in the near future because as I see it is increase ads earnings by 30%.
Mineat
Posts: 376
April 16, 2014, 03:30:36 pm
Please get the 1/2/3.0/3.1 assets separated into version categories(I get upload errors emailed to me) and universal gamepad support! I'd love that.
rob1221
Posts: 9473
April 16, 2014, 03:32:54 pm
Which assets are you referring to? The StencylForge already has a split on code resources betwen version 2 and 3.
Gamepad support is planned for the future (not sure when).
https://twitter.com/Rob1221dev
Mineat
Posts: 376
April 16, 2014, 03:39:35 pm
I made a new sound pack in 3.0 out of new resources and uploaded it to SF, only to find emails from customers about an upload error.
rob1221
Posts: 9473
April 16, 2014, 03:43:12 pm
Looks like a bug with resource packs which I can confirm as well. It probably went undetected as very few developers use resource packs. You should start a new thread in the bugs forum about this issue (I'd move the posts but I don't have mod abilities in this subforum).
https://twitter.com/Rob1221dev
squeeb
Posts: 1617
April 17, 2014, 09:25:53 am
does the clear function work on mobile yet?
Like my page
https://www.facebook.com/FirstPassProductions/
Check out my apps and games, more to come
https://play.google.com/store/apps/developer?id=First+Pass+Productions&hl=en
Jon
Posts: 17524
April 17, 2014, 10:05:28 am
Except for filters and some blend modes, everything should work uniformly.
sugarontop
Posts: 41
April 23, 2014, 02:45:54 am
I have one request. Can we have a load sound block by name. It would be really usefull if you play with lots of sounds to be able to loop through sounds using names.
Jon
Posts: 17524
April 23, 2014, 05:57:58 pm
For the detail oriented, we already have a full list of changes here.
http://www.stencyl.com/features/history/
We're waiting on one more critical one before we put this out, but it's practically ready to go out now.
sugarontop
Posts: 41
April 24, 2014, 01:35:39 am
Get Sound by Name
Super cool! Thanks a million!
Any chance to be able to save images to the phone's gallery/load images from the phone's gallery?
Pages:
1
...
3
4
5
6
7