Stencyl 3.1 - Now officially out! (Updated on May 23)

Photics

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  • Posts: 718
Issued a slight update that fixes a breaking issue for any web games using scale > 1.

I think the "Full Screen" Scale Mode settings might be reversed. I was testing on mobile and it seemed to do the opposite of what it was supposed to.
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

Jon

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  • Posts: 17524
Pushed out another release again to fix a few more things.
http://www.stencyl.com/features/history/

Jon

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  • Posts: 17524
Pushing out one last release to fix an issue that was bricking some games.
http://www.stencyl.com/features/history/

We'll "officially" announce 3.1 soon (though a good chunk of the active community has played with it for a week now).

MrDumle

  • Posts: 116
After installing 3.1, my homemade extension stopped showing up in the extension menu.
I tried duplicating the "Test" extension, but that didn't work either. 

Can anyone confirm this bug?

MrDumle

  • Posts: 116
Making a zip and installing it manually through stencyl worked.  Good to know!

captaincomic

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  • Posts: 6108
Engine Extension reside now in your workspace under "engine-extensions" (except for the core extensions that are needed to compile any game). In some circumstances the extensions are not copied from the install dir to your workspace automatically when upgrading, then you have to copy them manually or install them by hand, like you did.

z26

  • Posts: 21
Hey, I wanted to ask this:  (I must admit this is a very subjective suggestion)

While I feel most of the stencyl interface is pretty well organised, the way drawing blocks works (even before this extra API was introduced) seems a bit needlessly complex.  I understand that the newly released image API is a recent change and that there is more pressing stuff right now, but do you plan to make the drawing user interface in stencyl a bit simpler/more intuitive at some point in the future?

Personally I'd feel it would be best for image types (not instances) to be created from the dashboard like with object types instead of in code.  I think blocks like "blank image with width..." and "instance of (image)" should be added the prefix "new" to be clearer and prevent the kind of mistake your stencylpedia page on the image API warns against.  Also, now that there is the image api, the old tab for drawing blocks seem redundant(except for compatibility reasons).  Having 2 separate tabs to do a similar job can be confusing.


Also, while I have no experience using these things, the new hardware-accelerated shaders seems pretty rad :)



« Last Edit: May 23, 2014, 04:14:31 pm by z26 »

Jon

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  • Posts: 17524
Yeah, I have personally thought of getting rid of the old drawing API because the Image API is a better and easier way to draw stuff, but for compatibility purposes, we'll probably have to keep it around for a while.

Invin K

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Finally!! :D I've been waiting for this sooo hungeringly.
Now I can create many many 'objects' at the same time, with much less burden.

Thank you for this great job and effort. Good Job ;D

z26

  • Posts: 21
You could always make the old api "semi-hidden": only shows up in games that already use it.

Jacob1996

  • Posts: 3
I hope the game loads on OS X 10.9.4, stencyl 3.0 wouldn't do it