Little Drop [iOS & Android]

Tharaa

  • Posts: 125
just an idea from me
what about to make more free levels before you must buy the game (it costs u nothin just time)
to get the user more addicted to your game
becouse the free trials plays a lil bit short (to short) in my opinion

but dunno why your game dont have so much downloads
becouse i find its a nice one

maybe some free worlds + add some little ads
and if the user wants to play more worlds he can buy more worlds

but this are just some ideas from me
i have no experience in mobile games or anything so ^^

Kazetoon

  • *
  • Posts: 556
just an idea from me
what about to make more free levels before you must buy the game (it costs u nothin just time)
to get the user more addicted to your game
becouse the free trials plays a lil bit short (to short) in my opinion

but dunno why your game dont have so much downloads
becouse i find its a nice one

maybe some free worlds + add some little ads
and if the user wants to play more worlds he can buy more worlds

but this are just some ideas from me
i have no experience in mobile games or anything so ^^

Me neither this is my first published game :). I was thinking about making the 2 first worlds free with ads with a purchasable world but not sure if this is going to help downloads. Social games seem to always fare better so If I find a way to make it a little more social it could help as well but this is kind of hard in a puzzle game. Maybe more experienced developer could give some advice.

« Last Edit: May 08, 2014, 03:04:55 pm by Kazetoon »
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