Avoid (WIP)


  • Posts: 22
After a long time of not working on my main project, I reasoned that I have never actually gotten a game to the point of completion, and I really ought to make a simple game I can have at a playable state quickly. And then I did, with programmer art galore.


There's a lot more work I want to do on this, but I'd love to get some initial feedback on it.


  • Posts: 106
There isn't really much to say, it doesn't seem like something that could be improved very much.

Changing all the shapes to squares would help with collision boxes I suppose, I've managed a score of 19.


  • Posts: 134
20 then died. I love that the gold stays put to restart, but it's not immediately intuitive.