Hi,
this is my situation :
- 40 actor
- 4 background
- 9 Font
- 15 scene
- 10 sound
- 10 actor behaviors
- 10 scene behaviors
I use separate Atlas and load them only when they are needed.
all actor are killed when are out of scene, and when they aren't needed.
On startup, memory use is under 7Mb. In game there aren't any problem of memory and game-play is good (FPS are always over 56).
Everything seems to be ok, but It is not so.
On Android, load this game can take from 10 seconds to 2 min, depending on the CPU of the smartphone.
Now, this is my question: what can I do ? Where can I see to optimize loading time ?