Ghost Song (back on Stencyl -- Warning, big GIFs ahead!)

twotimingpete

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I made these rooms look sort of glowy and hazey by layering many gradient actors -- when combined with nobodyx's color reduction shader, it creates an interesting dynamic look.

click for full.


erchima

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juankprada

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I dont know if you've answered this before but, can you tell us how do you make your game assests? they are awesome

What tools and workflow do you use?

Looking forward to see your game finished

ceosol

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Looking forward to see your game finished

It is finished (or at least in beta) and already greenlit on steam https://steamcommunity.com/sharedfiles/filedetails/?id=254331184

Luyren

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It is finished and already greenlit on steam
Finished and greenlit are two different things. It is not finished yet, as far as I know.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

ceosol

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The part you cut out of the quote: (or at least in beta)... There's an announcement of beta keys having been handed out a month or two ago.

twotimingpete

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game's pretty far from done, and yes, there is a beta build which contains a section of map. some people have even done playthroughs on youtube!

I dont know if you've answered this before but, can you tell us how do you make your game assests? they are awesome

What tools and workflow do you use?

Looking forward to see your game finished

thanks :) most things I do are probably more straightforward than you might imagine. I'm not all that clever. art assets are made in photoshop, with animation done using photoshop's animation window.

Joraanpe

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game's pretty far from done, and yes, there is a beta build which contains a section of map. some people have even done playthroughs on youtube!

I dont know if you've answered this before but, can you tell us how do you make your game assests? they are awesome

What tools and workflow do you use?

Looking forward to see your game finished

thanks :) most things I do are probably more straightforward than you might imagine. I'm not all that clever. art assets are made in photoshop, with animation done using photoshop's animation window.

Its awesome you have this kind of thread and keep contact with people that follow your work and wants to have you as example, keep up that good attitude mate and best wishes for your project as well!

About the way you do your animations with photoshop, thats pretty interesting, does it allows you to export a whole file and then put it inside stencyl, or does it saves you the serie of needed images, which you add in the stencyl panel?

twotimingpete

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  • Posts: 1667
game's pretty far from done, and yes, there is a beta build which contains a section of map. some people have even done playthroughs on youtube!

I dont know if you've answered this before but, can you tell us how do you make your game assests? they are awesome

What tools and workflow do you use?

Looking forward to see your game finished

thanks :) most things I do are probably more straightforward than you might imagine. I'm not all that clever. art assets are made in photoshop, with animation done using photoshop's animation window.

Its awesome you have this kind of thread and keep contact with people that follow your work and wants to have you as example, keep up that good attitude mate and best wishes for your project as well!

About the way you do your animations with photoshop, thats pretty interesting, does it allows you to export a whole file and then put it inside stencyl, or does it saves you the serie of needed images, which you add in the stencyl panel?

well, once I make my animation, I need to turn it into flat, separate frames, just like any other animation stencyl would use. I used to do this by hand, which was a bit of a tedious process, but later I found a script for photoshop which turns an animation into a sprite sheet, where all the frames are laid out on a grid. then you just import that sheet as one image into stencyl, tell stencyl the number of columns and rows, and it'll automatically cut it up properly. it's pretty easy, really!

shrink0

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Wow, amazing work, I've been following your progress on GAF ages ago :P , I really like your work and looking forward to play Ghost Song.
Any chance of it hitting PS VITA? I read that you'll port it to Wii U.. So?

twotimingpete

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Wow, amazing work, I've been following your progress on GAF ages ago :P , I really like your work and looking forward to play Ghost Song.
Any chance of it hitting PS VITA? I read that you'll port it to Wii U.. So?

thank you :)

no word on ports yet! sorry!

DELETED_117713

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Wish I had the money (Or a powerful enough computer) to run this game.

KylePreston

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Awesome work Matt, truly; you've inspired me to quit messing around and use Stencyl as the brilliant tool that it is. What you've accomplished so far is remarkable; best of luck finishing.

This might be something you've already addressed (I apologize if that is the case), but I can hear the ambient sounds (particularly the wind noise) cutting out and reloading whenever the scene changes in your Gameplay Video. Have you found a possible workaround in Stencyl for this? It's not bad at all, but I worry that it might break the flow of the game for nerdy sound people like myself.

Also, always proud to see a fellow Columbusite creating such great work! Seriously, I'm so (insert your favorite swear word) excited to play this.
I am an Ambient/Textural/Cinematic composer. Sometimes, for giggles, I write 8 bit music.
Site | Discography | Royalty Free Music

CmiPlay

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How did you make this game?
Check Out my website ► www.cmiplay.com

Hectate

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How did you make this game?
I recommend you go back to the first page of this thread and read forward. TTP has answered quite a few questions about how he's made the different things. There's some fascinating stuff in there!
:
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Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.