Sub-Terraria Zero

zerosimms

  • Posts: 710
Looks cool, love the art work!

Photon

  • Posts: 2691
Thanks! I've been trucking something serious over here...

With about six hours left, I'm getting to the point where most of what is left is levels/content. Also, hopefully I can get sounds in there too. EEEEEEEK. Need to truck MORE.
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

zerosimms

  • Posts: 710
Thanks! I've been trucking something serious over here...

With about six hours left, I'm getting to the point where most of what is left is levels/content. Also, hopefully I can get sounds in there too. EEEEEEEK. Need to truck MORE.

!! Eyes Down !!
:)

Best of luck!

Photon

  • Posts: 2691
DONE! SIGH!

I'm pretty thrilled with my entry! Probably the hardest I've worked on any LD entry up to this point. Was literally working on it into the last fifteen minutes wrapping up. BUT IT WAS SO WORTH IT!

Please let me know if you find any bugs! Thank you everyone!

Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

travisofarabia

  • Posts: 219
Putting Stencyl and its Image API through its paces.

I was concerned at first because Stencyl was folding rather easily under the pressure of 4-5 lighted objects, let alone more than that. Turns out I was able to solve performance issues pretty easily be delegating the darkness drawing to a "do every .05 seconds" loop as opposed to "when updating." The result is a slightly choppy update that somehow kind of meshes well with the pixelated look.

I learned a great new method for lighting from "San-jay" and will post a tutorial later if anyone is interested, it works well and doesn't diminish performance at all. Graphics are fun and the gameplay is on point! Good job!

Jon

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  • Posts: 17524
With the Image API, it's generally best if you don't try to manipulate images every frame. It's intended more as something you occasionally manipulate and use blend modes or filters to do the real-time stuff.

For a lighting effect on the Flash target, can't you get away with a circle of transparency and a multiply blend (or something to this effect)? No need to use the clear mask feature.

Great game by the way. I haven't played through it, but what I've seen so far is impressive given the time frame.

mir007

  • Posts: 42
This is pretty cool! Nice cohesive mood on all parts of it and a sense of danger all the way.
My Ludum Dare 29 entry: Bone Up


linai

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  • Posts: 28
Great game Photon. Fun platformer and the lighting effects really work well. I've been trying to work out a multi-light system myself, so it's nice to see it being done successfully in Stencyl. :)

Photon

  • Posts: 2691
With the Image API, it's generally best if you don't try to manipulate images every frame. It's intended more as something you occasionally manipulate and use blend modes or filters to do the real-time stuff.
Yeah, I read about the "don't use this every frame" thing on the Stencylpedia article. I tried it anyway. 8) :P

Maybe I'll have to familiarize myself with blend modes a bit more; I don't really know how to use them.

Thanks for all the feedback so far guys. The feedback from other LD users has been really positive as well! I'll probably write a post-mortem here in the next few days about how things turned out, but I have a couple things to catch up on that I pushed off for the weekend.
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Photon

  • Posts: 2691
Oh, and before I forget:

I had a little "mishap" with Stencyl (nothing real serious), and now I can't get the game to overwrite its old version. Anyone know how I can change that? I have some bugfixes.
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rob1221

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  • Posts: 9473
For blend mode lighting, look up Small Lighting Pack on the Stencylforge.  It might perform better than using the image API for lighting, but it's Flash only.

Quote
I had a little "mishap" with Stencyl (nothing real serious), and now I can't get the game to overwrite its old version. Anyone know how I can change that?
On the arcade?

Photon

  • Posts: 2691
Quote
I had a little "mishap" with Stencyl (nothing real serious), and now I can't get the game to overwrite its old version. Anyone know how I can change that?
On the arcade?
Yes, that's what I meant.
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rob1221

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  • Posts: 9473
Open game.xml inside your game folder and make sure the "gameid" is set to the same number listed in the arcade.

Photon

  • Posts: 2691
Didn't work. Stencyl just changed the number back to what it wanted.
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

Jon

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  • Posts: 17524
That's assuming the game's closed. If you change it and overwrite it while it's open, that will happen.