Would it be easier just to take out the jump and fireball animations? I'm using the standard double jump behavior i found in stencylforge, and I tried putting in the idle animation to replace the jump animations, but now when the actor jumps it just freezes in one frame of the idle animation.
Is there a way where i could set the idle animation to continue during the jump behavior? I feel like im grappling with a very simple problem, but I'm missing something.