Constant Animation

ManlyMouse

  • Posts: 144
I have what I suppose is a relatively easy problem, but I cant seem to figure it out. I'm making a mario-esque game and I was wondering how I can set it so the walking (idle) animation is always in effect. For example, jumping or fireballing won't interrupt it.

Thanks!
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MadManAdam

  • Posts: 371
Walking and idle is an oxymoron… just saying.  To clarify, you want the walking animation to be played even when your character is jumping or fireballing?  Won't that look really bizarre? 

I'm having a hard time grasping why you'd want to do this.  Maybe I have a thick skull and I'm misinterpreting what you're wanting exactly...

ManlyMouse

  • Posts: 144
 :D Yes I know, but my idle animation is of the actor walking. And yes I want the character to be walking even during jumps and fireball tosses. It's a bit of an experiment.
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MadManAdam

  • Posts: 371
Hmmm, to the best of my knowledge you can't have two animation states playing at the same time because Stencyl has to pick one of them.  You could make a duplicate actor and maybe put the jumping/fireball toss on top of the other animation, it would cover parts of the walking/idle ;) animation but might work for you.

ManlyMouse

  • Posts: 144
Would it be easier just to take out the jump and fireball animations? I'm using the standard double jump behavior i found in stencylforge, and I tried putting in the idle animation to replace the jump animations, but now when the actor jumps it just freezes in one frame of the idle animation.

Is there a way where i could set the idle animation to continue during the jump behavior? I feel like im grappling with a very simple problem, but I'm missing something.
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Wowlex

  • Posts: 26
There's a great "platformer movement" pack available on stencylforge that lets you configure a specific animation for every kind of movement. If you use that, you can just put in your idle animation for all the motions. With that strategy there would be no fireball anim.

What I would do is make a seperate actor for the legs that is always running, and one for the upper body that can toss a fireball or whatever with a button press.