Low Rez Jam 2014 (ends on May 31st)

Hypnohustla

  • Posts: 163
Thanks for noticing, updated the title.
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ceosol

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  • Posts: 2279
Finally have things working the way I want them to. I had to take out the physics and just program in pixel based motion. Now I can have a larger resolution without image API or anything. I'm calling it "Sticky Blocks" for now.

thechaosengine

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  • Posts: 329
I'm having some fun with it.


dripple

  • Posts: 747
I'm having some fun with it.
Looks great!
Reminds me the 80s, playing this game types on this fixed LCD-handhelds.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

thechaosengine

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  • Posts: 329
ha yeah, it's very Game'N'Watch. There's not really enough space to code things like bullet movement so everything is drawn by hand, just animation cycles.

Hypnohustla

  • Posts: 163
Looks like a really fun game thechaosengine. Can't wait to play it. :)
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NobodyX

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  • Posts: 1228
looks really pretty thechaosengine!

filling the thread with some more big annoying animated gifs:
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I'm really really excited for my game. It's turning out fantastic I think. It's a roguelikelike and I've been building it in a way where everything I add grows the game exponentially and so there's tons of variety. There's like over 35 enemy variations, over 20 powerup variations, it's nuts and so much fun to make. Haven't been this excited over my own work for a while.

Hypnohustla

  • Posts: 163
Looks sweeet! Roguelikelikes are the best. Maybe I'll top it up someday with a roguelikelikelike.
And good to hear you're having fun again. :)
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Hectate

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  • Posts: 4643
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Hypnohustla

  • Posts: 163
I really hope that term would catch on a bit more. :)
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NobodyX

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  • Posts: 1228
Thanks! I'm so glad to be having fun again, it's great. Make your roguelikelikelike and I'll make a roguelikelikelikelike.

My game has lots of death, in a labryinth, with procedural...ness. I prefer roguelikelike though, because it's so stupid.

thechaosengine

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  • Posts: 329
NobodyX that looks (and sounds) really cool!

Progress for me (more annoying gifs yaaay):


Jon

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  • Posts: 17524
I'm really impressed by the games given the limitations.

@Folmer - That reminds me a lot of your Superninja game, which many of us enjoyed. :)

thechaosengine

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  • Posts: 329
Lots of really great stuff coming out of this jam, twitter is overflowing with amazing screenshots right now :)

And thanks Jon!

Still need to tweak a ton of variables for balance- it feels too sticky right now- but I've got most of the base mechanics working nicely. Here's a WIP level

dripple

  • Posts: 747
Still need to tweak a ton of variables for balance- it feels too sticky right now- but I've got most of the base mechanics working nicely. Here's a WIP level
Well, what can I say? I LOVE IT.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper