Low Rez Jam 2014 (ends on May 31st)

osiaslemuel

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I will try to join this jam, But I still don't know how to scale my game without losing some of its quality like you guys did.
I still don't know how to use the new image API. Please tell me how you did it guys  :P




thechaosengine

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@osiaslemuel - looking good! I'm not using the new image API stuff, just making the game at 32x32 and running it at 4x.

osiaslemuel

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I tried to scale it 4x and the quality became like this:
Its all a background BTW.

ceosol

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Put flash on low quality

Jon

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Turn off antialiasing under Settings > Settings > Advanced.

osiaslemuel

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Thanks~! It works fine now =]

thechaosengine

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It's still hilarious to me that tiles are standard set as 32x32, so everything I make a new scene it's like "your game is the size of one tile".

Satyre

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Nice to see different and interesting projects for the jam.

My project Pixel Moon is doing fine atm. Maybe someone want to check my profile @gamejolt to see updates about the development :)
http://gamejolt.com/games/strategy-sim/pixel-moon/26398/

I attached some new screenies.

@Jon: Is it possible to add a new category in the arcade for the jam as like as the other jams? I think there might be enough stencyl projects to show.

NobodyX

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My game is released, and I think it's great (obviously I'm biased though). Play it! http://gamejolt.com/games/arcade/temple-of-the-faceless-minotaur-who-sees-the-burning-light/27167/

Sylverstone14

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My #LowRezJam game is now complete(-ish)! Go and download Marble Incline now!

http://jams.gamejolt.io/lowrezjam2014/games/marble-incline/27186

thechaosengine

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Finished mine today too, highfives all around!

http://t.co/LmxwHS5Pvu

Jon

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I'd be happy to do a mini compilation after the deadline's passed. Would also appreciate if each were published to our Arcade, so I can feature them too.


thechaosengine

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Really wanted to have a 2x version playable somewhere so yay: http://www.stencyl.com/game/play/26586

Natrium

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They all look good!

Me too, I'm trying to make a game for this jam (I lost motivation to make games and I tought this jam would be a good idea to regain it).

However, I am running into a couple of problem.
How do you scale your game so it appears bigger ? I went into setting and the Scale at "4x" but it wouldn't run until I set up the Maximum Scale at "4x". However, by doing that, I have some kind of "sub-pixel" movement (see picture), which is not permitted in this jam.

Also, my tiles are 4x4, so it is difficult to select them in the editor. Is there a solution?

Thanks a lot!


The second picture is how my game actually looks. It is (or maybe will become) a kind of Zelda game. I hope I will finish in time (only two-three days left!) I think it will just be an intro, a kind of playable demo that I will finish after the jam.