Low Rez Jam 2014 (ends on May 31st)

Hypnohustla

  • Posts: 163
WHAT:
http://jams.gamejolt.io/lowrezjam2014

PLAY THE (STENCYL-MADE) GAMES :
http://www.stencyl.com/jams/lowres/

WHEN :

    ENTRY DEADLINE IS MAY 19th 12AM PST
    VOTING ENDS MAY 31st 12AM PST

GENRE : ANY

THEME : ANY

RESTRICTIONS : Create a game with a maximum screen resolution of 32x32 pixels.

DETAILS : There are no limiations on the amount of colors, sprites, or anything else. The idea of this is not to create a retro pixel art game, but rather to challenge your skills in making an enjoyable gaming experience using a minimal amount of detail. You are obviously allowed and encouraged to upscale the game for the sake of playability by allowing the player to stretch the game to full screen / a larger window, but please make every attempt to maintain the hard edges of the pixels in the process. Also, please do not fake smaller resolution by using large blocky sprites in a higher resolution.

---

Any Stencyl people thinking about joining the Low Rez Jam?
I thought it would be nice to see what other people here can do with a 32x32 resolution,  seeing that Stencyl is such a great fit for low resolution games.

« Last Edit: May 28, 2014, 04:41:00 pm by Jon »
Follow me on Twitter

Hypnohustla

  • Posts: 163

Here's also a little game I made last night for the Jam: http://www.stencyl.com/game/play/26232
If you want to participate in the leaderboards, you can play it on Newgrounds: http://www.newgrounds.com/portal/view/638728

(Also: Is there a way to make Stencyl scale games larger than just 4x?)
Follow me on Twitter

Jon

  • *
  • Posts: 17524
This jam reminds me much of the Nine Pixel Game made a long time ago.
http://www.stencyl.com/game/play/2007

8x scale (or even 16x)? It's never crossed my mind before, but it's a 1 line addition.

Hypnohustla

  • Posts: 163
I'm sure there's not a lot of need for 8x or 16x, though it would be a nice addition for this Jam. And maybe it would encourage people to do even more low resolution games,  which are always fun to play. :)
And if it's just a 1 line addition, then why not! 
Follow me on Twitter

NobodyX

  • *
  • Posts: 1228
I've read about the jam before and thought it sounded cool. Part of me wants to participate, the other part of me knows that I have a really terrible track record of finishing jams. If I happen to feel inspired one day to make a really quick game then that's the most likely situation where I'll do something.

Cool life support game! Got 37 seconds as my top score.

Speaking of scales, I've been confused for a while why it's 1x 1.5x 2x and 4, and why there's no 3x. Maybe it would be good to just let the user input any scale number they want???

dripple

  • Posts: 747
32x32 pixels... Well, I think I still have some old ZX81 concepts laying around.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Hectate

  • *
  • Posts: 4643
32x32? That's the same resolution as Minecraft block textures. Add a low-rez pickaxe and you've got non-3D Minecraft!
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

dripple

  • Posts: 747
32x32 is enough for a Pac Man clone. Or Galaga. Or Centipede. Or. or...
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

NobodyX

  • *
  • Posts: 1228
Here's what I've got so far for my game:

(hope posting a largish animated gif doesn't break peoples' phones or something)

Hypnohustla

  • Posts: 163
Looks interesting NobodyX! Even if I can't tell what the hell is going on :D
Follow me on Twitter

linai

  • *
  • Posts: 28
So, I'm trying to make a low res game for this jam, and I can't get Stencyl to render the actors at whole "virtual pixel" increments when scaled up. (See attachment.) I've created a thread in Ask a Question about it, but haven't had any insight, so I thought I'd post here (since it's related) and see if anyone's found a solution.



NobodyX, is that made in Stencyl? (Looks interesting, by the way. :) )

Also, 8x or 16x would be fantastic, not just for this jam! ;)

« Last Edit: May 07, 2014, 09:57:40 am by linai »

NobodyX

  • *
  • Posts: 1228
Hypno, I suspect most of the experience of playing it will involve confusion. :p Not on purpose but just by virtue of what I want to do and having such a limited amount of space to represent it.

linai, yep it's in Stencyl!

I'm using the image API to blow up the image to fit the screen, and to do the funky thing with the edges.

linai

  • *
  • Posts: 28
Ah, interesting NobodyX. Thanks for that info! I haven't dug into the image API yet.

NobodyX

  • *
  • Posts: 1228
It's a bit tricky to wrap your head around at first, but after you understand the difference between images and image instances then you're over the hardest part so it's not so bad.

mitserm

  • Posts: 10
I just asked a question in the "Ask a question" section, but you guys would be the perfect people to answer this.

I'm currently new to Stencyl and fine making a basic 32x32px game but what would be the best way to upscale it for the end user? From reading this thread, it seems like there's a 4x scale option somewhere?


Thanks!

Nevermind, I found settings > web > Scale/Max Scale.

« Last Edit: May 08, 2014, 04:00:16 am by mitserm »