Remake of holes/beneath your house

ceosol

  • *
  • Posts: 2279
I like how my LD29 entry came out, but not necessarily the premise. I decided to use a lot of the same mechanics for another game (as of yet unnamed). The game will have a bunch of minigames in it. I figured I wouldn't lose interest in finishing the game if I was making a bunch of smaller ones :)

The first minigame I am trying to make a sort of an arcade claw game in 3D. You'll be looking at a computer terminal trying to collect particles with a probe type thingy. The probe is just a circle for now while I work out the mechanics. In the screenshot, two particles are close to each other on the x/y axes, but separated on the z axis. The probe is inbetween them (you can see the back one peaking out). I have a switch that turns on only when them collide in the same plane. I just got it functional tonight so I am happy :)

ceosol

  • *
  • Posts: 2279
http://www.stencyl.com/game/play/26285

That's the first minigame I am working on. The layering for one of the paths is off so the particle looks larger or smaller than what it should be. I also want to have screen bounds for each of the layers to give it more of a "room" feel as you go into it.

I don't like the controls right now for the z axis. I think that one might work better on tablets/phones utilizing pinch to send into the room.

I also plan on creating more paths for the particles to make it more randomized.

In case anybody is curious, the decay function is y=1.1e^-0.095x
Basically I took the decay value as > every second decay = decay + decay/10
The value of each particle was then calculated as 10*1/decay at the time it is killed.

This gives you somewhere around 32 seconds before it is worthless. I think I will set a minimum value of 1, though.

Chuck

ceosol

  • *
  • Posts: 2279
Now working on the second minigame a little. It will be one where you assemble the electronics for the upgrades you want to purchase. I haven't worked out all of the details, but it is looking like it will be a puzzle minigame. I found a bug in the "stickiness" of some of the pieces, but that bug might be able to converted into a strategy element of the puzzles. Funny how that works :)