http://www.stencyl.com/game/play/26285That's the first minigame I am working on. The layering for one of the paths is off so the particle looks larger or smaller than what it should be. I also want to have screen bounds for each of the layers to give it more of a "room" feel as you go into it.
I don't like the controls right now for the z axis. I think that one might work better on tablets/phones utilizing pinch to send into the room.
I also plan on creating more paths for the particles to make it more randomized.
In case anybody is curious, the decay function is y=1.1e^-0.095x
Basically I took the decay value as > every second decay = decay + decay/10
The value of each particle was then calculated as 10*1/decay at the time it is killed.
This gives you somewhere around 32 seconds before it is worthless. I think I will set a minimum value of 1, though.
Chuck