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How to read FPS Monitor?
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1
How to read FPS Monitor?
psychogodzilla
Posts: 43
May 07, 2014, 09:16:34 am
Hey so I've been trying to increase the performance of my game so I've been compressing all my images to reduce size and even the sound. I'm averaging 50-60 FPS thru out the entire game. But when it displays MEM and MAX MEM its on average 7 to 9. Is that good or what does that mean? Also when I look at Task Manager its displaying that my game uses on average of 110. MB.
Jon
Posts: 17524
May 07, 2014, 09:59:50 pm
The memory display for mobile and standalone games is pretty much useless. It means something (the memory that the Haxe VM is taking up, I believe) and in a relative sense can help debug things like leaks, but the actual figure doesn't reflect the whole footprint of the game, just a small part of it.
linai
Posts: 28
May 07, 2014, 10:47:35 pm
For example, the MEM figure helped me realize that I was creating waaaay too many unneeded objects (that weren't being collected) when using the image API earlier. So, it can be useful to debug object creation, but doesn't give a good idea of actual memory usage.
psychogodzilla
Posts: 43
May 08, 2014, 07:36:43 am
Thanks for the information guys. I've been making a lot of updates to my game and I was afraid by doing so that it will make my performance laggy. I've spent the last 3 days trying to decrease the max mem on the FPS monitor haha. My average FPS is 50-60 on every scene. And my MAX MEM is an average of 8 or 9. Would you say that's something to worry about?
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