x
x-center
x (on screen)
How are these different? I thought the origin point (0,0) was always the top left corner. Going right, x gets larger. Going down, y gets larger.
But then for the Actor it says the origin point is "Center (Default)". I understand the need for options but Origin Point Custom does that. Shouldn't Default be Top Left?
Anyways, that's a bit irrelevant because I understand how to use the Actor origin. Where I'm getting confused is when the Actor Origin is set to Center (Default), and I try to create a new Actor at that same point, it is never correct.
Say I have a gun 32x32. The origin at Center (Default) should be (0,0) in the center. Or is it (16,16) in the center?
When I try to create a bullet at x of gun, y of gun, where will it be created? Should I use x of gun +16, y of gun +16? or x of gun + (width of gun/2)? or should I be using x-center, y-center? or x (on screen), y (on screen)?
I've tried all these things and none of the create the bullet in the center of the gun ?!
What am I doing wrong?
Thank you so much for the help!!!