@z26 - thank you so much for your detailed response! Glad you mentioned the weapon switching sound because I wasn't sure about it. Do you think it should be toned down or what do you think would work better?
The enemies going off screen and shooting will be fixed, eventually when I have a proper level designed they won't be able to do this.
The health will definitely be balanced later on, right now it's just thrown together to get something working but the enemies will have more hit points or I'll put a cool down feature on the laser gun (there's a cool down feature on the anti-grav gun). The main hero will also be able to acquire more health bars or will be able to regenerate.
I'm aware about the jet pack pushing the hero up instead of down when the hero's head is pointed down.
Agree 100% that the projectiles could be more spectacular…. definitely want to add some muzzle flash and snazzier projectiles.
How important is WASD key movement? I'm just curious on this one because to be honest I rarely play games on the computer (besides Civ 5) and am more used to game controllers so this is something that I'd like to implement well. Is WASD key movement more for left-handed players or some other reason?
And to clarify on the turning part you think it'd be better if left/right was pressed and then the hero just rotates a certain speed/certain amount of time when the key is released? At this point I don't agree with not switching the hero facing right/left because the hero would be upside down when always facing left (or vice versa if only facing one direction). I'll definitely think about this more though…
Agree 100% about needing more little animations to spruce things up.
For the crouching how low should the character be able to crouch to feel more useful to the person playing the game?
Thanks again for chiming in and taking the time to play and comment!