Idle City Building Game

MyChairHasALooIn

  • Posts: 310
Chapter 1.                                                   I cannot art.

I cannot art, but all games require at least some basic visual style to standout. I can programmer art kinda, with better results the more programmed (more complex) the art. More and more programmed art takes more and more time (resources, insert fps drops here).

The image api frees up some of the more(resources), so one hand is untied, and I've been looking for a fairly simple way to put it into practice. I'm planning to use a fairly simple and relatively cost effective way of displaying kind of 3d graphics and I'm going to explain each step in detail. If you're lucky and seem to care I might match it with code snippets and junk too. I've matched the idea up with a fairly basic city building idle game, because I can probably just kind of make it up as I go along and get away with it.

So I'm going to try and record the processes of making it up as I go, making those things I've made up as I go along in stencyl and polishing the turd I'll end up with.

In a nutshell, we're going to make a game, community inputs will be noted, junk will happen. Enjoy,
MyChairHasWishedItChoseAShorterName.

rob1221

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  • Posts: 9473
Are you going back to that isometric drawing system you once showed me?

MyChairHasALooIn

  • Posts: 310
Well, there's options. Several methods could work with the image api, trying to keep the whole project away from code mode :)

I can either do isometric style, or a similiar style to zombies always win http://www.kongregate.com/games/mychairhasalooin/zombies-always-win but with the advantage of the image api meaning it doesn't have to be *4 pixel blurriness. I've tested both methods extensively, and the second option is probably better for real-time manipulation, both, with tweaking, can include shadow casting lights, and both can either feature program drawn buildings or constructed pre-fabs. It's a tough decision.