Almost finished need a little help...

evangturner

  • Posts: 15
Hi. I am nearly done with this game. I just need someone with a little more experience to help me out.  Can some wise good person out there advise me the best route to go? Firstly, is there a simple way to create 7 rounds for my game. Specifically when the actor on-screen (7 actors for each player) dies it will load a new round (I also need to know how to set up the count at 7 and decrement appropriately). Basically when the 1 actor kills the other actor both exit the scene and 2 new randomly generated actors take their place. Or, would it be more efficient to just use 7 different scenes? To elaborate, right now I'm using 2 game attributes PAP (Player Attack Points for the Player's Actor) & CAP (Computer Attack Points for the Computer's Actor). I am randomly generating each Actor at x,y and have given each actor a different PAP and CAP value in the event. I need to know how to input in the scene events that when created using if  PAP > CAP or CAP > PAP how to register who won and kill off both actors regardless of who won. Then I need to detract from the Player's Health (25) which in this case will also double as the scene/game's score. Also if PAP=CAP how to not affect the score but still kill off both actors and replace them. Any help would be very much appreciated. Thanks in advance!

evangturner

  • Posts: 15
Decided to go with 7 scenes persistent score and copying the event for each scene. Game working well nearly complete.