Fruit Rush (Android)

VashTS

  • Posts: 43
Hi all! I've just released my first android game, done with Stencyl of course, so I thought I would share it with you all.

The game is called 'Fruit Rush' and it's an arcade game. The goal is to avoid falling fruits from reaching the top of the screen by tapping on groups of the same kind. There are also special items that can be used to destroy more fruits at once. These items can be bought and upgraded to make them more powerful by spending coins collected by playing, allowing to get a higher score.

A trailer can be found via Youtube here:
https://www.youtube.com/watch?v=vQmXbkDnoFo

And here are some screenshots of the game:

more here: http://imgur.com/a/HBoam

Game can be downloaded for free from Google Play:
https://play.google.com/store/apps/details?id=com.marcos10.fruitrush

It started as a flash game (which is still in FGL waiting for sponsor) but with the mobile version in mind, so the transition was fairly easy. I put a great effort in polishing graphics and optimising the actors management during the game. I've included Admob and Facebook use with the great extensions available. I know its not the greatest or most original game ever... but I learned a LOT while making it and I'm proud of the result :)

I will share stats in this post if it starts being downloaded, but in the meantime any feedback is very welcome.

I hope you like it! :)

« Last Edit: May 29, 2014, 11:50:12 am by VashTS »

TwistedIdentity

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  • Posts: 243
Great game.. I enjoyed it..
My Critter Android http://bit.ly/1gJyUs4
TI's FB Page: http://on.fb.me/1ijla4Y
Deadly Space Boss Arena 2: http://goo.gl/KIuowG

Follow me on Twitter: @jettas88

VashTS

  • Posts: 43
Great game.. I enjoyed it..

Thank you TwistedIdentity! My Critter is very cool!

By the way, I updated Fruit Rush to version 1.1. Fixed minor bugs.

VashTS

  • Posts: 43
Hi everyone!
I have updated Fruit Rush to version 1.2 ! Changes:
- Balanced difficulty: Some users were struggling too much in certain levels so I eased them a bit.
- Swipe gesture can now be used in Upgrades Menu to change between pages.
- Minor bugs fixed.
Check it out and tell me what you think, thank you! :)
In a few days I'll share the first week stats

VashTS

  • Posts: 43
Ok, time for first week statistics!

Total installs: 95
Active installs: 58

Admob:
Impressions: 1147
Clicks: 25
CTR: 2,18%
Earnings: 1,03 Euros (1,4 $)

Not very impressive... hahaha

Alexin

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  • Posts: 3127
Maybe it is just me, but the fruits' colors are too similar between each other. This type of game requires easily distinguishable shapes and colors, or else it is a mess.
"Find the fun"
alexin@stencyl.com

VashTS

  • Posts: 43
Maybe it is just me, but the fruits' colors are too similar between each other. This type of game requires easily distinguishable shapes and colors, or else it is a mess.

Yes, some of them look a bit similar at first, but after a moment you get used to it and can distinguish them easily.  At least that's what players have told me. But you are right, I should have made them easier to distinguish from the beginning.

Alexin

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  • Posts: 3127
Quote from: VashTS
(...) after a moment you get used to it and can distinguish them easily.
Unnecessary burden put on the player that can easily result in a negative first impression. The players that get used to it have to invest more time than the ideal, and not in a good way.
"Find the fun"
alexin@stencyl.com

Haeydr

  • Posts: 79
Hi VashTS, i PMed you so if you could please have a look at it i'd greatly appreciate it. Thanks.

VashTS

  • Posts: 43
One month stats:

Total installs: 212
Active installs: 84

Admob:
Impressions: 4001
Clicks: 88
CTR: 2,20%
Earnings: 3,34 Euros (4,55 $)

LIBERADO

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  • Posts: 2720
Hey VashTS, I have downloaded it. Nice game. I like it. Congratulations.

If you have created it with Stencyl, please, tell me, how do you get keeping a high fps rate after you put more than 50 or 60 actors at the same time in the scene?
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

VashTS

  • Posts: 43
Hi LIBERADO, thank you!

Well, that was a tricky thing. When I started adding the falling fruits I was worried because when there were a lot of them on the screen, fps would drop down a lot. To improve this I had to remove all the physics of the falling fruits, making them move manually (no gravity) and ignoring all collisions. So to know when a fruit should stop falling I update an array with the position of the fruits, checking if the next space is empty or there is a fruit on it. I basically tried to avoid using any physics or collisions.

LIBERADO

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  • Posts: 2720
Ah, ok. That's an ingenious method. I will not forget it.
 ;) Thank you very much for your answer!
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

LIBERADO

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  • Posts: 2720
One more question:

I have seen the video trailer, but when I play the game on my tablet, I don't see those numerous beautiful little white stars that appear and fly upwards when fruits are broken. Why?
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

VashTS

  • Posts: 43
I decided to turn them off by default because they made fps drop in older devices. My priority was to have fluid gameplay and I didn't want to give a bad impression to users owning an old device.
However, they can be turned on in the pause menu :)