Platforms:Android (Stencyl), iOS (Stencyl), Windows 8 (Construct 2) and PC (Construct 2)
Release Date: Summer 2014 (Android)
Fall 2014 (iOS, Windows 8, PC)
Deadly Space Boss Tactics is a spin-off of my HTML5 game Deadly Space Boss Arena that I made last year. You can play it at the link below..
http://www.newgrounds.com/portal/view/630770Deadly Space Boss Tactics is a turn-based "luck" game which players will roll a dice to consider how much damage they will output to enemies and bosses. Roll a 1 will make a player or enemy lose a turn and rolling a 6 will give double damage. This game won't have a real storyline. It will feature random questlines that will help the player progress levels. There's not many turn-based games made with Stencyl (if any) especially for a mobile device and this project is very important to me even more than My Critter was.
*Planned Features*
- EXP/Level UP system
- Weapon Enhance Upgrade System ( like +1, +2, +3, +4, etc)
- Weapon Crafting System ( gather materials from random enemies to build various weapons and armor.)
- Planned updates for mobile versions to add more quests, monsters and bosses and increased level cap.
- (Low Possibility) (PVP based fighting... based on PHP...?)
Early image of the title screen..

Early image of the battle system.. Still missing HP counters, etc..

Concept Art:


I will updating this thread overtime with updates on the progress of the game.