Hey guys, I am tryung to simulate a movement youd see in league of legends or Runescape where your actor moves to the mouse press. To do this I take the atan2 of y:mouse press y - player y x: mouse press x - player x x180/2. I then set that as degrees. This works but the problem I am running into as the lovement can be weird... sometimes the actor curves to a point instead of a stright line, which as you can imagine would look weird I rhe game. Does anyone know a fix to this? Is there another way of doing it? Thanks!