UPDATE MAY 11: It's called Hue Ball and will be released on May 28th, I think. See my May 11 post below for details.
UPDATE JUNE 18: It's out for iOS: https://appsto.re/i6Ln69h------
A few years back, when I was playing around in GameSalad, and very new to game design, I designed a game called "Colornundrum" for iOS. I was never satisfied with the game I created—it contained way too many hacks and felt clunky—so I never published it. Then I dove into Flash games and Stencyl and forgot about it for a while.
UNTIL NOW. *cue dramatic music*
So now that Lava Bird for iOS is "complete," I'll begin working on this new game.
I've already created a dozen mockups, and have already tested out a few basic prototypes. It has a lot of potential, especially on mobile. Hopefully I'll keep this Game Journal updated regularly (definitely not daily or weekly) in order to help myself and possibly add to the community.
Gameplay details so far:
- Turret rotates back and forth (Google "Gimme Friction Baby" by Wouter Visser to see mechanic)
- Tap to shoot 'ball' in direction of turret
- Ball bounces around, hitting existing blocks and destroying them.
- When ball stops, it creates a new block.
- If ball hits bottom, you lose a life.
- Destroying
n blocks earns a level up, giving you a point, but also increasing strength of existing blocks.
- Skulls are blocks that have not been hit for multiple level ups. They don't go away.
- Most of these elements listed above may change.