peace guys.
was just going a bit through the new games forums, and i've seen that a lot of people have questions regarding data and monetization . Ive been doing digital marketing for more years than i can count, n i thought it would help putting in some free advice where its needed.
For people who need professional help with monetizing and promoting their games, drop me a pvt. message. for general questions, feel free to post here.
Some basic terms you need to know about app monetization/marketing (ad network based or in-app purchases):
Basic TermsDL -downloads
Impressions - number of ad impressions made in your game
Sessions - one active duration of the app (start to finish)
session time - avg. duration per session
avg. sessions per install - (droid industry avg. is 2.2)
avg. session duration - 2 mins.
favored ad monetization type - banner (admob works best)
ERPM (est. rev. per 1000 impressions of ads) - varies between 1 to 2 USD, depending upon search terms targetted in your game (yes its context sensitive).
CTR - click through rate - % of ads clicked by users (you only get paid 99% of the time on admob if people click the ads, else its free ads) - portrait CTR is 2-3% avg. landscape is .8% to 2% avg.
ARPDL - avg. rev. per download - for an ad based monetization model this is 0.02 USD avg.
ARPDAU - avg. rev. per daily active user - this is usually half of ARPDL (unless your game is really sticky/addictive).
Theres tons more but ill stop here for now.
Whats needed to survive as a mobile apps developer(droid)Depending on your country of origin, you need to make at least 20 to 100 dollars a day (minimum) to continuously make games. to do that (using the data given above) , you need to server at least 10000-50000 impressions of ads in your games in a day.
these would require at least 5000 to 25000 daily installs. Usually it takes an indie/SME eam 6 to 12 months and around 10 - 50 games to reach self sufficiency (done it twice before for two brands, doing it again). once you have 5 to 10 games, cross promotion using interstitials (chartboost) can help bump your new games in the rankings. push power gets stronger as you make more and more games.
example success stories of indies/SMEs ive helped out as a consultant can be seen first hand on their droid stores (100+ apps on both brands, homegrown from 2 to 3 people to 50+ HR and multi million revs annually, less than an years worth of effort) .
https://play.google.com/store/apps/developer?id=ICAW+(I+Can+And+Will)https://play.google.com/store/apps/developer?id=Nutty+AppsResources NeededAll you need to get started is a dev guy, an art guy, a bit of exp. with sound editing and a network management/analytics guy (thats usually missing, which causes money issues). You also need basic hardware (assuming youre reading this at an online forum, id say you have a pc, a steady internet connection and a mobile device thats droid).
Questions welcome! Feel free to add me at LI -
pk.linkedin.com/in/zohaibhisam/