Twinbots (Android)

VashTS

  • Posts: 43
Hi everyone! Some of you may remember my game Twinbots. It's a game I made for the Stencyl Jam: http://community.stencyl.com/index.php/topic,26844.0.html

For those who don't, Twinbots is a puzzle/platforming game. The goal is to take the twinbots to the exit door in each level. The twinbots are little creatures that share their mind, which means that they move simultaneously, so you will control multiple twinbots at the same time. This mechanic is combined with other classics as spinning saws, spikes, teleporters or acid pools,  resulting in a variety of levels. Some levels require more skill while others need some prior planning.

Since I still think this is my best game in regard to game/level design, I decided to port it to Android. Although some adjustments were needed (screen proportions, controls, etc), the port was really easy to make thanks to Stencyl. After a few minutes of work I had the first prototype running on my phone, which is great! I've also modified some levels and added extra ones, making a total of 42.

Please take a look:

Google Play (Free Version):
https://play.google.com/store/apps/details?id=com.marcos10.twinbots

Google Play (Pro Version: No ads/banners):
https://play.google.com/store/apps/details?id=com.marcos10.twinbotspro

Some screenshots:







I'll update with stats soon. We will see how well or bad it performs :D
I hope you enjoy the game :)

riki82

  • Posts: 325
Looks Amazing!
Congrats!

VashTS

  • Posts: 43
Looks Amazing!
Congrats!

Thank you!

2 weeks statistics!

Total installs: 96
Active installs: 38

Admob:
Impressions: 3348
Clicks: 32
CTR: 0,96%
Earnings: 2,22 Euros (2,98 $)

rob1221

  • *
  • Posts: 9473
Apple sometimes puts new games in a good place (recent example: Gloopy) but for Android, that doesn't happen and marketing is required.

VashTS

  • Posts: 43
I'm actually thinking about promoting the game in facebook or something.  :-\

tapdroid

  • Posts: 119
Nice thinking. I'm surprised Google didn't  reject it due to the controls being right above the ads.

GeorgeN

  • Posts: 856
Nice thinking. I'm surprised Google didn't  reject it due to the controls being right above the ads.

Google don't check games on their store. Just if someone reports a game.