Clacky Train!

glennbarnes

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  • Posts: 23
Clacky Train is now live in Canada on iOs!

Clacky Train is a game about railway shipping, with super simple controls and neverending gameplay.

Tap anywhere on the screen to drop a piece of cargo into an empty train car, and score points! Sounds easy, doesn't it? But different cargo types fall at different speeds, and some train cars are fast, while others are slow! While the gameplay is simple, reaching your goal is tricky and addictive. Why not give it a try?

www.appstore.com/clackytrain


out2lunch

  • Posts: 118
Hi everyone, we just released Clacky Train worldwide!  Let us know what you think.
https://itunes.apple.com/us/app/clacky-train/id889676190?ls=1&mt=8
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.

HidetoKoudanshi

  • Posts: 121
Clacky Train is stupid amounts of fun! Very cute. :) The sounds are especially fun and the colours used in the graphics are so cheerful!

A suggestion. Can you make the clickable area around the pause button bigger? In my attempts to pause the game so I could write this reply, I managed to drop two cargo boxes haphazardly and damage my score.

Otherwise, this is fun! I must admit, I'm disturbed at any shipping company that drops cargo from such a height that it may bounce around and out of the train car it's supposed to stay in for shipping. XD (Yes, I know this is part of the game mechanics and "just for fun". I'm being silly here.)

Oh, and do you have a donate button or something somewhere? I'd really love to give you something for this game, even though it's free. I like "tipping" great "free" games to show my appreciation and to further encourage the developer.
If I ever commission you for code work, please know that I understand how commissioning works. You must get paid first before you will code anything for me. Only once you are paid the agreed-upon price, will you begin coding for me. I respect artists and coders. You deserve to be paid for your hard efforts.

out2lunch

  • Posts: 118
Hi, thanks for your feedback, we're glad you liked it!  I wrote down your suggestion for the next release.

The best way to help is to tweet or like us on facebook, to help spread the word.  Thank you for your kindness!
https://www.facebook.com/clackytrain
https://twitter.com/ClackyTrain

« Last Edit: September 02, 2014, 06:13:22 pm by out2lunch »
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.

HidetoKoudanshi

  • Posts: 121
My pleasure! Good luck!
If I ever commission you for code work, please know that I understand how commissioning works. You must get paid first before you will code anything for me. Only once you are paid the agreed-upon price, will you begin coding for me. I respect artists and coders. You deserve to be paid for your hard efforts.

Max Finch

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  • Posts: 2174
Okay. Great game so far but...


How did Apple let this through out of curiousity? It's letterboxed in iPhone 5s! Thought that was against their rules?

Also, the train went by with one cart and then nothing else appeared for 2-5 seconds until train carts came without a train kinda pushing themselves.

Overall to be honest I don't feel like it's quite yet polished. Here are some suggestions if you'd like:

Seriously make the iphone 4" screens fullscreen. It doesn't take much and it's against apples rules to not be full screen. I wonder how you got by?

The train carts feel funky, not sure why, but I feel that aspect could be tightened up a little.

Better looking fonts. I get my fonts from http://www.dafont.com they have great commercial use fonts take  a look!

Don't know if you want too but I always feel like one touch pickup and play games should be in portrait mode with the exception of games like Tiny Wings (Tiny Wings need scenery) This is because when I want to play a pickup and play game I'm usually waiting in a lobby or something. So I just want to pull it out and play, not have to use two hands to hold my phone and play if you know what I mean?


What I like: I like your art. It works well. Your sound effects are nice as well.

Your concept needs a little work but I like the idea. Good luck guys! I just released my first game and I know how hard it is to even get close to a decent amount of play/downloads.

-Max

out2lunch

  • Posts: 118
Max thanks for the feedback!  Yes the train engine comes out first then just the cars follow and the gameplay starts.  I guess sometimes the random generator makes them slow to come out.  We considered portait mode but it'd be way harder to get the cargo in the traincars with such a short distance to travel.

Yes Apple approved us and we have Flurry stats that show they tested on all widescreen devices.  I didn't know it was against the rules!  How do we fix that?

« Last Edit: September 27, 2014, 04:40:01 pm by out2lunch »
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.

Max Finch

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  • Posts: 2174
Quote from: Apple (May, 2013)
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5


Yeah this is what they said last year.


Basically for my game "Five Colors" I simply built my game with the iPhone 4" in mind and the 3.5" second. For you, it might mean creating duplicate scenes that you go to when the player is playing on the iPhone 5, 5c, or 5s.

out2lunch

  • Posts: 118
Max, thanks for the tip.  A wider scene on some devices would change the gameplay so we'd have to figure out how to handle that.

I don't think we got special treatment from Apple, so they must be more lenient on that rule these days.
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.

out2lunch

  • Posts: 118
We updated Clacky Train with widescreen support for iPhone 5/6.  Thanks for the tip!

And there's more cargo items and a new background.  Have fun!

https://itunes.apple.com/us/app/clacky-train/id889676190?ls=1&mt=8
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.

double3

  • Posts: 131
Nice little app. As a fellow Stencyl-er ... do you mind sharing how you created the "tap anywhere on the screen" feature? I can't figure out the best way to do that. I'd rather not have an invisible actor that covers all or part of the screen. Even if I did that, I don't see a way to scale the actor to always fill up the screen. Seems like a simple set of code should be able to do that for me (without actors). For example I want the top half of the screen (no matter what device is being used) to be tappable. ???

Blaziken8x

  • Posts: 192
^Add event --> Input --> click
   

double3

  • Posts: 131
sorry. should've been more clear. i have 4 visible buttons that do certain actions on the bottom half of the screen. i want an invisible "button" or simply the full top half of the screen that can be tapped on an iOS device that does another action.

Blaziken8x

  • Posts: 192
I just re-read your post, sorry my fault. I am pretty sure that an invisible actor will scale properly.
   

out2lunch

  • Posts: 118
As Blaziken8x said to add an event: Add event --> Input --> click.

Then check if the Y of the mouse (input event) is less than half the screen height, and that'll be the top half of any sized screen.  Like so:
Clacky Train has been released worldwide on the App Store!
Voodoo Zombie's 1.4.1 update has more bosses and magic items on the App Store!
Here's the Launch Trailer on YouTube.