SPEED JESUS

irock

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  • Posts: 2891
S P E E D   J E S U S
MASTER THE AUTO-SCROLLER   —   BECOME SPEED JESUS





W H A T

SPEED JESUS is an autoscroller based around controlling the speed that the screen autoscrolls at and trying to get a GOD TIME.

You want to go AS FAST AS POSSIBLE but sometimes AS FAST AS POSSIBLE is too FAST and you'll RUN INTO BAD THINGS so ideally you'll go AS FAST AS POSSIBLE WHILE BEING SAFE.



RELATIVES

At all times, the player has a single relative. The player's total speed is the sum of the relative's speed and the player's personal speed (controlled by WASD).

The camera follows the current relative.

The relative's Y speed is displayed in the center of its body.

You can change active relatives by clicking on a new one.



ZOOM COINS


The current relative's speed can be increased by collecting ZOOM COINS.



UNZOOM COINS


The current relative's speed can be decreased by collecting UNZOOM COINS.



DANGER


Avoid DANGEROUS OBSTACLES or your attempt at becoming SPEED JESUS will fall through.



ADVANCED TECHNOLOGY


The game features an automatic built-in speedrun split timer to help you become SPEED JESUS.

SPLIT NAME, TIME GAIN/LOSS, TIME OF SPLIT FROM CURRENT RUN OR PERSONAL BEST

« Last Edit: July 31, 2014, 06:41:19 pm by Irock »

Special thanks to Jesus for the inspiration.

irock

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Trying to settle on a graphical style. Trying out a low-poly thing.



One thing I'm worried about is how bland this game might potentially seem from the outside. I'm wondering if that's actually the case and whether or not a minimalistic graphical style might amplify that problem.

In addition to playing around with graphics and making small fixes and tweaks, I made a little checkmark zoom (scale zoom, not speed zoom) down when you activate a split. Splits happen just when the camera crosses a certain y coordinate, so I felt it was necessary to add some more feedback so it's more obvious when it happens.


irock

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  • Posts: 2891
I made a + or - symbol appear when the parent speeds up or slows down so it's more obvious what is happening.

Also started working on level design. The level shown in the video was something I threw together for the prototype so it probably won't be in the final game.

Here's a video of the most recent version of the game: http://youtu.be/rzIXWGJhHFI

How about a playable demo?

Innes

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  • Posts: 1960
I like the cartoon graphic style. I suspect this game will have great potential for that 'just one more go' factor!
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