Fantastic Kitty

merrak

  • *
  • Posts: 2738
Hi everyone!

Now that I have a couple of complete games under my belt, I thought it's about time to work on something more involved/challenging. I also haven't made any real use of Box2D yet, but have been wanting to do some experimenting with it.

My wife bought me "Bad Piggies" earlier in the year, but I tended to only use the Sandbox levels. I realized I'd enjoy a game that focused on strategies/engineering more than one that feels more like a puzzle game. So why not make it myself?

The goal in my game is to build a vehicle to navigate a hostile environment. It's not much to look at now, but the mechanics are coming together nicely. I uploaded a demo that is playable. You can build a simple machine and navigate it through the test area. Striking the ground or any terrain too hard will cause the vehicle to break apart. There's no visual indication of damage yet, so seeing the vehicle fly apart should be a surprise ;)

Playable demo: http://www.stencyl.com/game/play/27655





Bombini

  • *
  • Posts: 1401
This could be a lot of fun!
Please add feedback to the air-screws when pressing the keys.
Finetune the impact of the elements (too much right now)

I am curious!

merrak

  • *
  • Posts: 2738
Thanks for checking it out.  :D

At this point I haven't done any fine-tuning or balancing--I was just thrilled that it actually worked. I didn't want to spend a lot of time carefully adjusting each component if the code wouldn't even work. Now I can start adjusting the weights/powers, adding new components, and polishing the controls.

One thing I've noticed is that it doesn't take much to eat the frame rate. There are a few rough spots in the code that can be smoothed out, and hopefully make things run more efficiently--but I'm not sure how much that would help. I can make a simpler flash version. If it goes over well, I can put more into a PC and/or tablet version.

Bombini

  • *
  • Posts: 1401
Sounds very good!