3.1 compiles haxe 60%ish slower than 3.0

si99

  • Posts: 12
I don't know what's changed, but compiling a game is significantly slower on 3.1 than on 3.0.

I don't know if that's because there's more default includes (whether they're used or not), but it's a HUGE difference, and if you're working on code where you're doing a lot of compiling, it's VERY noticeable.

This radically slows down your core code-test-fix loop when developing.