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Collisions are off by about 1px in 1.1
Pages:
1
Collisions are off by about 1px in 1.1
spolvid
Posts: 22
September 08, 2011, 01:40:07 pm
Since installing 1.1, the collisions on my player actor are off by one pixel and it seems to glide on the ground a little. This normally wouldn't be a big deal, but the sprite is only 5px high, so it's very noticeable. Trying to adjust the collision box by one pixel makes it sink into the group slightly. Is there anything I can do about this?
« Last Edit: September 08, 2011, 01:47:05 pm by spolvid »
Jon
Posts: 17524
September 09, 2011, 01:58:52 am
Did you run any of the previews, or is this your first time looking at 1.1?
Legendary Hoamaru
Posts: 1088
September 09, 2011, 03:36:37 am
Do you mind sending your game as a zip through PM? I want to test between versions.
Mike
Twitter
spolvid
Posts: 22
September 09, 2011, 04:49:19 pm
I did not use the previews. Here's the ZIP.
Legendary Hoamaru
Posts: 1088
September 09, 2011, 08:50:30 pm
Thanks! Checking it out now.
Mike
Twitter
Legendary Hoamaru
Posts: 1088
September 09, 2011, 10:45:31 pm
Alright found the issue, try this engine.swc out:
Replace in plaf/flash
Mike
Twitter
spolvid
Posts: 22
September 10, 2011, 12:39:28 am
Yup, that's solved it. Thanks!
Pages:
1