Ceosol's Multiplayer Development


  • Posts: 748
Hi all. Sorry for hijacking this thread, but has there been progress on remote / socket connections? I tried some examples and I am pretty sure this can be done with haXe, but I haven't really looked into it.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.

MayazCastle Keeper


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  • Posts: 2275
I had some time and inspiration to work on this some.

Mdotedot's stuff is lightyears ahead of mine, but I'm happy to be making some progress.

In the screenshot, I have player number assignments. Players 1, 2 and 3 were already assigned from my tests of the code. So when I ran the game 4 times, it assigned the new players as 4, 5, 6 and 7.