I think what he means is how large/small they appear while playing.
Flash uses pixels for all measurements. Thus, if a tile is 32 pixels wide it will always be 32 pixels wide in the game. If you draw a character that is supposed to be as wide as one tile, but you draw him 64 pixels wide, he will fit over the top of two 32px wide tiles.
There is no way to grow/shrink the tiles other than in an external art program (and then re-importing it at the new size).
However! If the problem is that your game is too small, such as a retro styled game with small sprites, you CAN set the zoom level of the Game Properties to increase the size of everything to make it easier to view on high-resolution screens when playing.