Developers: What is the most $$$ you've ever made with Stencyl games?>

rob1221

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Excluding a few contract games that paid OK, I think I've made less than $1000 across all my 21 games since I started three years ago (wow, can't believe it's been 3 years already).

ahmadoweda

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rob1221 $1000 for 21 games within 3 years? sounds very low revenue.. why don't you make some efforts promoting your games?

« Last Edit: October 11, 2014, 08:21:08 pm by ahmadoweda »

rob1221

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Until recently, no not really.  Paid ads have failed to bring organic downloads anywhere near the paid ones.  I'm trying Facebook group posting now, but my first attempt has brought only a few downloads.  I think it comes down to being in the right place at the right time.

ManlyMouse

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But I may need to "monetize more aggressively" soon, as my wife has been very patient and supportive with this life-consuming hobby. :)



Another great question is how much time people spend on Stencyl? I spend maybe 2-3 hours everyday for the past month, and I haven't even released my first completed game yet! I'm guessing we're all keeping our day jobs/school? :P
I know more about Stencyl now.

Max Finch

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Max, you didn't mention Five Colors for iOS. Any reason why?

-Because it's probably my biggest failure when it comes to my games :P

-It's set me back more than it's returned. I've made around $150 from it so far.

I'm hoping my latest installment in the mobile world will lift me back up. If I can wrap my head around it. This game is touching areas I've never been through so I'm learning a lot and taking my time.

ahmadoweda

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Max Glockling I'm very depressed to hear that Five Colors is your biggest failure! I'm in love with this game as it's new idea and well polished game.. you may need to more efforts promoting the game..

Max Finch

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I actually think it needs a nicer, new update. But that will come once I finish the new Mr Tart mobile/flash game ;)

GeorgeN

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From 1st of february until now.



Most of the money comes from Chartboost and less from Admob.

sdieters

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hmm perhaps i should be using stencyl more often to fund my bigger projects haha
My new profile is TheIndieStation.
When you see a recent post with this name, i'm probably using my phone. So dont mind any typo's =p

rayfigs

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I'm on my way there George :)

Congrats on all your success!

sdieters

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Hey ray, i thought you were not active here =p
My new profile is TheIndieStation.
When you see a recent post with this name, i'm probably using my phone. So dont mind any typo's =p

Galdon2004

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I've made roughly $100 on Bob the Archaeologist, and about the same on Sapphire Slime. Between all the rest of the games I've made, I've earned roughly ~20 theoretical dollars if the amount ever rises up to 100 on newgrounds ads.

I'm guessing this is due to some combination of not being very good at making popular games, not being good at marketting them, or not being good at monetization at all. probably all of each.

spoogob

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I'm a little late replying to this, as I haven't been around for a number of months now, but thought I'd add to it.

Over the space of a year (ish) - I sold 5 games. Highest was around $500, lowest i think was around $150 ? I can't remember without looking but the others sold between $200-350 I think. So I made reasonable amounts for what I created.

Quickest game I made was a few days and that made the $150 I think. The others were made over 1-2 months, and as above, the amounts they went for varied.

Would like to get back into making games again with Stencyl - just the last 8-10 months have been a little distracting with life and other things. A little work and perseverance though and you can make a bit of money with your games.

twotimingpete

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I can't speak to mobile or flash since I've barely even dabbled in those, but when it comes to desktop if you have big dreams and put the work in you can definitely make real money.

As long as the game you want to make is possible to make in stencyl, (stencyl primarily is for traditional 2D style games, although I'm sure more clever people have figured out ways to make less traditional games, core 2D is really what it's for) then the only limit to achieving success is your own ability to design and create it.

Speaking for myself and my "Metroidvania", I have a desktop game that runs at 900p (I'll do 1080p next time), works in full screen mode on my TV and looks good, it uses controllers, people can map their own controls themselves, you can save games to multiple slots, data can be read and written from arbitrary text files (using this beautiful extension) it's facilitated and launched by Steam just like any other game (currently not publicly for sale though) and the game takes place on a large map comprised of hundreds of scenes. The game uses full screen shaders to tweak and enhance its appearance.  In the future (possibly near future) as Open FL unrolls new versions, stuff like single target shaders and more blending modes for stand alone and other great stuff will become possible in Stencyl. Console exports may even be possible...

It's really a childhood dream come true to be able to make this and not even be a legitimate programmer. When I first started Stencyl I really knew absolutely nothing of programming concepts, and I'm completely amazed by what I've been able to do and I'm still not even a real programmer. I routinely frighten Justin with my ignorance.

« Last Edit: January 16, 2015, 07:58:02 pm by twotimingpete »

KylePreston

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when it comes to desktop if you have big dreams and put the work in you can definitely make real money

Almost every dev that I've met/worked for has repeated this in so many words. It's really the only secret sauce there is; even the luck factor can at least be slightly marginalized by putting in more hours. 

Thanks for sharing sir! Will be sure to post my info here when I finish my first Stencyl project.
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