Sound King now LIVE at the forge!!! (Fully Integrated Sound Control)

playtheHnote

  • Posts: 395
Here's a better look at Sound King automatic sound management system (Now available on stencylforge) and how you can make it work for you!!! http://youtu.be/JzHFLs6qsu0
Check out my instrumental rock album "Hail to the Chosen One" at: https://soundcloud.com/play-the-h-note

Visit my facebook page @ https://www.facebook.com/justin.shellhorn.1
"Sound King"  now available at the forge see http://community.stencyl.com/index.php/topic,35672.0.html
for more info!

playtheHnote

  • Posts: 395
You can already control individual sounds but in a future version i would like to allow for control over sound instances as well.
Check out my instrumental rock album "Hail to the Chosen One" at: https://soundcloud.com/play-the-h-note

Visit my facebook page @ https://www.facebook.com/justin.shellhorn.1
"Sound King"  now available at the forge see http://community.stencyl.com/index.php/topic,35672.0.html
for more info!

Almakos

  • Posts: 632
Hey playtheHnote,
thanks for the amazing job on this behaviour.

I was wondering if you already know a good way to make a playlist using Sound King?

Anyway thank you for all the hard work
Cheers!
Fishing Fantasy Trailer


playtheHnote

  • Posts: 395
No problem thank you for the feed back, Almakos it is much appreciated I have sent you a personal message regarding your question. I would be glad to help but i need a bit more info on what you are trying to do exactly. Please contact me personally via my stencyl inbox thanks again!
Check out my instrumental rock album "Hail to the Chosen One" at: https://soundcloud.com/play-the-h-note

Visit my facebook page @ https://www.facebook.com/justin.shellhorn.1
"Sound King"  now available at the forge see http://community.stencyl.com/index.php/topic,35672.0.html
for more info!

SolDiez

  • Posts: 33
Hi!
This seems like such a great behavior, but I didn't manage to get it working. If I simply attach it to a scene and then compile, whenever that scene starts, I get:

 "com.stencyl.Engine#uncaughtErrorHandler(605): Error #1009: Cannot access a property or method of a null object reference."

I'm running build 7900.
Thanks!

playtheHnote

  • Posts: 395
That means you didn't create the game attribute. You need to create a list style game attribute (I would name it "sound king" to make things easier). Leave this list blank, it will auto compile.

***Future versions of SK will create this attribute automatically!!!***
Check out my instrumental rock album "Hail to the Chosen One" at: https://soundcloud.com/play-the-h-note

Visit my facebook page @ https://www.facebook.com/justin.shellhorn.1
"Sound King"  now available at the forge see http://community.stencyl.com/index.php/topic,35672.0.html
for more info!

Max Finch

  • *
  • Posts: 2174
Any plans for things like Pitch?

getgoguy

  • Posts: 6
Amazing blocks!

I have a suggestion, but don't know how feasible it is. Is there a way to access sound levels (I think that is what its called) for simple anime style lip synching? (usually only 4 mouth options.)

Here is an idea of what I want to do for a specific voice channel:

If sound level between 80-100, switch to mouth openWide
If sound level between 60-79, switch to mouth openMedium
If sound level between 11-40, switch to mouth openSmall
If sound level between 0-10, switch to mouth closed

Thanks again for these awesome blocks!

playtheHnote

  • Posts: 395
Hey guys been away for a bit learning to code. Here's the story. If I can either use C# to code sound king 2 or learn haxe then some of these ideas may be doable. Give me some time to figure it out and we'll see what comes out!!!

As always, thank you for your input!
Sincerely, Justin Shellhorn.
Check out my instrumental rock album "Hail to the Chosen One" at: https://soundcloud.com/play-the-h-note

Visit my facebook page @ https://www.facebook.com/justin.shellhorn.1
"Sound King"  now available at the forge see http://community.stencyl.com/index.php/topic,35672.0.html
for more info!