Update: The game is now live. If you are interested in playing it, you can play it on these platforms:
Android Version:
https://play.google.com/store/apps/details?id=com.onemanbandgames.planetsgonerogueGameJolt Flash Version:
http://gamejolt.com/games/strategy-sim/planets-gone-rogue/36850/Kongregate Flash Version:
http://www.kongregate.com/games/OneManBandGames/planets-gone-rogue?referrer=OneManBandGamesNewgrounds Flash Version:
http://www.newgrounds.com/portal/view/648109The versions are near identical, GameJolt has the best audio / video quality, but the other platforms have scoreboards and Newgrounds has 25+ medals for you to hunt down.

If I find the time I want to look into the GameJolt API to add Trophies and Scoreboards there as well. I would also be interested in releasing on iOS, but I have no Mac and no I-device available so I must see whether this game attracts enough players to justify the effort in cost and dev-time.
Original Post:
Planets Gone Rogue! is an action / strategy hybrid in which heavily armored planets fight to the death in a 2D side view. Players must take control over their home planet's defenses to find the unknown source of an interplanetary attack. A round-based exploration mode allows to collect resources and improvements, which will increase the odds of survival in the next battle encounters with enemy planets.
I plan to release the game on November 1st, until then, here is a trailer and some screenshots so you get an idea what the game is about:
Trailer:
https://www.youtube.com/watch?v=8WG2_OPyqkw(click images for larger version)




If there is general interest, I will keep up this thread as a dev journal to post news about this game when / after it is released.
Since you are all fellow Stencyl developers, please don't hesitate to ask if you want to know how certain things have been done in Stencyl, I'm more than happy to share my knowledge that I have gained when creating this game.