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Introducing Hollow Knight
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Introducing Hollow Knight
Legendary Sidekick
Posts: 3
December 18, 2014, 07:09:20 pm
Amazing art/animation, and congrats on the funding!
(I just found out about this game, and when I checked the KickStarter link it said "funded 2 hours ago!")
wilbo
Posts: 115
December 18, 2014, 11:34:11 pm
Thanks! It's been a long road but we made it! Things went crazy in the last 48 hours, I never thought we'd hit so many stretch goals. For a while I wasn't sure we'd even hit the funding goal!
letmethink
Posts: 2545
December 18, 2014, 11:41:11 pm
I saw you hit the Wii U stretch goal. What are the plans for that? A later port? Moving the whole project away from Stencyl?
~Letmethink
wilbo
Posts: 115
December 18, 2014, 11:44:37 pm
We're still assessing our options, at the moment it looks like we will have to port to Unity at some point for Wii U and other console releases, yeah. We're still looking into it all so no concrete plans yet!
Justin
Posts: 4716
December 18, 2014, 11:53:36 pm
It's worth noting that there is a push to add Wii U as an openfl target. I'm not privy to the details though, and whether we see the results of that soon enough for Hollow Knight and Ghost Song to take advantage of it without needing to port is another matter.
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Jon
Posts: 17524
December 19, 2014, 02:33:36 am
It's really cool to see this mentioned on a site I read daily.
http://www.nintendolife.com/news/2014/12/hollow_knight_hits_stretch_goal_to_confirm_wii_u_eshop_release
twotimingpete
Posts: 1667
December 19, 2014, 02:31:39 pm
I've been
sorta
in the loop on the open FL stuff. the guys seem pretty confident they could get ghost song to work, but I don't count my eggs until they're hatched. but yeah, it seems like it could be something.
My Twitter
mvmsaikrishna
Posts: 83
December 22, 2014, 06:24:34 am
Amazing piece of work!!
Roselin: Space Pursuit
iOS:
https://itunes.apple.com/app/id945358871
Android:
https://play.google.com/store/apps/details?id=in.rosel.pursuit
gianmichele
Posts: 52
January 30, 2015, 02:26:52 pm
Sad to see that this is going to Unity...
https://www.kickstarter.com/projects/11662585/hollow-knight/posts/1120881
KylePreston
Posts: 78
January 30, 2015, 03:43:56 pm
Yeah, tis a bummer.
I wish them the best of luck though; I'm sure the upgrades will be worth it for what they're trying to achieve.
I am an Ambient/Textural/Cinematic composer. Sometimes, for giggles, I write 8 bit music.
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wilbo
Posts: 115
January 31, 2015, 12:20:59 am
It's unfortunate yeah, we really did love working in Stencyl. Because we need to collaborate though and also be able to release on various consoles/handhelds, we had no choice but to switch over to Unity. I still really love Stencyl though, it's fantastic for piecing stuff together really quickly, and I try to at least give it a plug whenever I can!
WayneAdams
Posts: 79
February 08, 2015, 03:54:12 pm
out of curiosity, how much does that set you back in development hours switching over?
Rimrook
Posts: 251
February 24, 2017, 06:20:00 pm
Congrats on the successful launch and a beautifully crafted game. Cheers!
Working on Super Matt Jordan.
http://www.youtube.com/watch?v=EOI5h80-RF4&feature=share&list=UUZuRme48Um2DfESXC1brJwQ
WayneAdams
Posts: 79
February 25, 2017, 08:37:36 am
Congrats on the release.. I picked it up and I'm so happy I did.. it's a work of art. Good work, Team Cherry.
GameWizard5000
Posts: 1
October 19, 2019, 07:13:10 pm
Thank you for the greatest game ever: Hollow Knight I just 111% it today only thing left is Nightmare King Grimm
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