If we didn't say this before - the link provided is actually a snapshot of our latest code drop, so you're getting the latest and greatest (sometimes not so great if you catch us at the wrong time!).
Here's a changelog from the time of the first post.
Major
- Import Libraries into Engine (Flash). iOS coming soon. Very rough first cut by Mike. I'll make a second pass and clean up the UI this weekend.
Scene Designer Improvements
- Actor Palette > Search
- Typing in Actor palette should jump to appropriate entry.
- Control the palette while using pencil/fill tool using keys
- Space swaps between select, pencil, fill
Other
- Automatic Casting for Object, Text, and Number types.
- Add CCD setting to Physics > Advanced page.
- [Flash] Reycled actors should obey the layer that the create recycled actor block says
- Enable actor <-> actor collisions by default for new games
- [SW] Eliminate "reupgrade stencylworks" option.
- [SW] Move extensions folder to workspace.
- Custom blocks no longer throw Implicit Coercion error when placed in blocks using their return type
After iStencyl launches, and we put out StencylWorks 1.2. We'll pick up the development pace on StencylWorks as we move towards 1.5 (or 2.0) and make some sweeping improvements to StencylWorks. If you thought we were moving quickly, you haven't seen anything yet...