I'm trying to add a punch ability to the standard 8 Way Movement behavior, but so far it only works when the character is stopped. I've tried it a few different ways, but still no difference. It does however make the walk cycle start over, so it may be switching to the punch image but instantly switching back to the walk animation. Can anyone tell if that is the case and if so how to force it to stay on the punch image long enough to be seen?