I've made all of my Toolset Extensions open source at
GitHub. Right now, this includes the Dialog Extension, the Data Structures Extension, the Extras Manager Extension, and the Scene Link Extension.
I still have a good deal of refactoring, organizing, and cleaning of code and documents, but anybody is free to grab the extensions. I think all four of them require Stencyl 3.2, but even if you don't have 3.2 you can browse them for reference.
I can't guarantee the code to be robust, clean, maintainable, conventional, or anything really. These extensions have all served a secondary purpose of being a testbed for experiments and learning to program. If others pick them up and treat them as such I would be delighted.
Everybody is welcome to:
- Keep your eye on the repository for the latest version of each extension.
- Create a local clone and mess with the code to learn how to make extensions. Ask me if you have any questions, I'd be happy to help!
- Fork the extensions, make them your own.
- Contribute source code, submit bug reports and feature requests, or help create documentation and examples.
- Do anything you want!
Going forward, I'd like to view these extensions as the
community's extensions. That's why I packaged them all under the name Polydes, instead of using my own name. The name Polydes is a throwback to "Polyhedron Designs", a semi-official Stencyl game production group from 2007. It was composed of maybe around 20 people. A community effort. Unfortunately, while we had a number of impressive Nintendo title knock-offs and original titles lines up, I don't recall that we ever ended up releasing any games.
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Right now the Data Structures and Dialog extensions are undergoing a good deal of change, so they're both effectively broken. Don't build from source and overwrite a saved game that uses either of the two.