Thank you guys

Sprite DLight doesn't actually provide any shader code to implement dynamic lighting in game engines, the output of the tool is still images.
However, any normal map shader will work.
@LewCorp: Thanks for backing

I guess you found the difference, but for future readers of the thread a very short summary:
Sprite Lamp combines 2-5 hand drawn lighting profiles to a normal map.
Sprite DLight automatically generates a normal map from an existing sprite.