Totem Chess

ceosol

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  • Posts: 2279


http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34411

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Here's some brainstorming vomit. Spriting is going to kill me I think.

Game board with tiles
four areas of the board

Magic area
Physical area
Spiritual area
Force area

M                     F
   
   
S                    P

Spiritual vs. force

Magic vs. Physical

Spiritual and Magical do not affect each other as much

Force and Physical do not affect each other as much

Physical
creates many units

Magical
more damage

Force
more damage

Spiritual
Have damage resistance

Speed         6   2   4   2
Damage      2   6   6   4
Resistance   4   4   2   6

Physical
Peasant
Critters
Knight
King
Queen

Magical
Wizard
Golem
Fire Elemental


Force
Dust devil
Energy Elemental
Banshee
Jedi (because I would have to  8) )

Spiritual
Angel
Ghost

« Last Edit: December 08, 2014, 09:03:23 pm by ceosol »

ceosol

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  • Posts: 2279
http://www.stencyl.com/game/play/29022 is an early prototype. I have a couple of pieces for the spirit faction. No real AI other than not running into each other.

ceosol

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  • Posts: 2279
I have a pretty nice looking game board
I have some battle mechanics hammered out
I started on AI for the other three factions
I have some AI for the pieces on the board
I made some music, it is not in yet.

I need to make at least 16 sprites (hopefully with attack animations)
I need to balance the factions
I want to have you choose which faction you play as.
I’d also like to have lose/win resets of the game board without changing screens or reloading the scene.

ceosol

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  • Posts: 2279
Not the final graphics, but most of the stuff seems to be working. In the picture, a king is beating up on the jedi spawn point (whoops, the jedi and wizard spawns are swapped). I didn't catch the screenshot of it, but I had an angel get swarmed by a bunch of kings. It probably would have won anyway, just because nothing is balanced :)

ceosol

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  • Posts: 2279
Last post of the night. I was thinking about the balancing issue. This seems like it is a good place to start:

points     damage     resistance     hp

Physical
Critters    5    2   1.   2
Peasant    10    5   .8   4
Knight       20    8   .5   10
Tank       40    20   .5   30

Magical
Snowman    15    4    1.   8
Golem       30    10   .8   12
Fire Elemental    30    15   .7   20
Wizard       100    30   .4   20

Force
Dust devil    8    1   .8   5
Banshee      15   3   .7   8
Energy Elemental30   5   .4   15
Jedi       60   30   .6   30

Spiritual
Ghost       12   3   .9   10
Psion       20   8   .9   15
Demon       50   11   .8   25
Angel       80   25   .4   30

ceosol

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Only half of the sprites done and still no balancing playtests. This is going to be a jam entry :(

ceosol

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I made the game menu appear when the game is paused, just in case you forget what's happening. I also added a mute and restart button.

Every sprite except for the tank is done. One more game mechanic I want to add is that the AI can't summon a creature if that creature's totem is destroyed. You can't click your totem once its gone, so why should they? :)

Last thing is winning the game when the opposite corner's totem is destroy.

If I have the time, I'd like to add in sound effects. Maybe just one sound effect per class (so four) during attacks. I don't even know what kinds of sounds to make, though.

t4u

  • Posts: 418
where is the link?
USE PICTURES WHEN YOU ASK SOMETHING!
If I helped you be sure to mention it in your game.

Tutorials + downloads:
http://t4upl.blogspot.com/

ceosol

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  • Posts: 2279
http://www.stencyl.com/game/play/29022

That has the latest AI implementations. All graphics are in... just missing attack sfx.

I'm letting the AI brawl it out some on its own (you can just unpause instead of clicking a totem). I made tanks, angels and jedi cost 10 points more and wizards cost 20 points less. I may have overshot it on the wizards because now the magical class is kicking butt.

ceosol

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  • Posts: 2279
Updated the first post with link. Keep in mind, it is an idle game. You can even walk away or let the AI do everything by unpausing without selecting a class totem. Don't be playing it with action/adventure in mind :)



http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34411

ceosol

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  • Posts: 2279
Made a post-comp version: http://www.stencyl.com/game/play/29155

The totem chess mode is the same as the LD game. The dungeon mode is a new one where you choose from four classes and gain exp to level up hp/damage/resistance. I am quite proud of it because it was my first attempt at having four player choices that can all be played and interchanged by the user. Each has its own stats, levels and experience. I beefed some to help you out. I want to work on getting some skills together.

Warning: it is still predominantly an idle game. If you hate idle games, there is no sense in playing it. In the dungeon mode, you can click on the board to direct your mini for a few seconds and you change the level and number of creatures spawning, but that's all you control right now.