Stencyl 3.2 - Shaders, Gamepad, Maps, Yosemite / iOS 8, and more

Jon

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We're wrapping up 2014 with the release of Stencyl 3.2. There's a bit of everything in here to please those making mobile games (Yosemite / iOS 8 support, AdMob upgrade) and plenty for serious/desktop developers too (Shaders, Gamepad support, Maps).

Those hoping for advancements to the toolset will also be pleased. We've revamped the interface for managing atlases, editing tilesets and working with backgrounds, among other improvements.

Download Stencyl 3.2


What's New?

Highlights
All Changes


Highlights

Shaders
Shaders are filters that apply visual effects to the entire screen in real-time. Use Shaders to kick your game's visual up a few notches.

Works with iOS 8 / OS X Yosemite
Have the peace of mind that Stencyl works with the latest Apple hardware and software.

Gamepad Support
Add the ability to hook up external controllers and gamepads to your Mac and PC games.


Maps
Maps let you store unordered collections of data using names, rather than numbers as the keys.

Improved Tileset Editor
Our updated Tileset Editor gives you direct control over your Tileset's organization and data, making it easier to tweak it after the fact.

Improvements to Backgrounds
Backgrounds are now treated as layers in the Scene Designer. You can also set their parallax scrolling speeds, opacity and blend modes


Redesigned Atlas Manager
Our new Atlas Manager lets you manage resources for your mobile and desktop games with greater ease than before, particularly for large projects.

Updated AdMob Support
We've updated our integrated AdMob plugin to the latest major version from Google.

And Much More
See all of the fixes and enhancements rolled out as part of Stencyl 3.2. (Full List of Changes)




Sk8rCai

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Gamepad support?  Hell yeah!

Natrium

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At last! I really needed maps.

But can I upgrade safely, or are there steps to follow like upgrading from 2.x to 3.x?
Of course I'll backup my games, but will it break things? Can I overwrite the previous version?

And of course, thanks for all these new features!

Donni11

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Awesome I have been waiting so long for this ! 
Peace

Donni11

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Also is it fixed ?  Do the extensions load ?
Peace

ETHproductions

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This is awesome! There are so many great new features. My personal favorites are the improvements to the tileset editor, the collision editing blocks, everything having to do with extensions, and maps (I made this an extension for 3.1, but I don't need it anymore).

Also is it fixed ?  Do the extensions load ?
Extensions do load in the latest version. :)
Fontstruct - Stencyl - Website (in progress)

Proud Member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

captaincomic

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But can I upgrade safely, or are there steps to follow like upgrading from 2.x to 3.x?
Of course I'll backup my games, but will it break things? Can I overwrite the previous version?
This upgrade is not as drastic as from 2.x to 3.x (where a completely new engine was introduced). The game format has changed a little (regarding layers, atlases, and scales), but it shouldn't break anything. Of course it's a good idea to make backups anyway.

Ken Sowyer

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Downloading behaviors from StencylForge is not working since I installed the latest version.
Also, all my backup games or any games that I import are all loading without the scenes!
I just uninstalled the previous one (3.1) and downloaded and installed version 3.2 b7972.

I am doing something wrong?

rob1221

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Please make separate threads to report any problems you're having with the new version.


Jon

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We've issued a couple post-release updates to 3.2, in case you haven't noticed.

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Build 7994 - December 16, 2014
- Fix: Null pointer when an actor still exists even though it's layer was removed.
- Fix: Animated tiles not saving to the right filename.
- Fix: Missing block help texts (event.helper.thisactor.help and event.helper.otheractor.help)
- Fix: Stencyl fails to launch when there is an error reading the extensions dir
- Fix: Error when creating IPA (NPE in IOUtils.copyLarge because of custom Entitlements.plist)
- Fix: cannot save game when resource pack icon size cannot be determined (IllegalArgumentException: Width (-1) and height (-1) cannot be <= 0)
- Fix: uncaught exception for out-of-sync blocks with no fields (IndexOutOfBoundsException: Index: 0, Size: 0 at RangeCheck)
- Fix: Unknown action: menu.gameedit: "Download" and others (wrong action listener registered)
- Fix: unexpected problem when right-clicking to close a tab
- Fix: frame rate drop and random crashes when putting "always active" in a "when updating" event

Build 7972 - December 12, 2014
- Fix: No Extensions were loading.

ikomnen

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Thanks for all the upgrades.

yousufadi

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where can i create my own actor?

gcaraujo

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I´m using yosemite and after the download  i just go to the stencyl application the only one with the icon, and press it and i just get "The application “Stencyl” can’t be opened." any help on that?

captaincomic

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yousufadi, gcaroujo, please ask questions in new threads in the Ask a Question forum.