Error opening published game! "Could not load module std@get_env__1"- 32/64 bit?

Wowlex

  • Posts: 26
Have any of you seen this message when trying to open the game?
"Could not load module std@get_env__1"

Google has some responses on it, but some of the programming stuff is difficult for me to understand.
I think it has something to do with haxe on 32 bit vs. 64 bit operating systems.
The game DOES open on my win vista (lol I know) 32 bit PC, but not my friend's win7 64 bit. Any hints about where to go from here would be appreciated.

Thanks.

« Last Edit: December 12, 2014, 01:57:28 pm by captaincomic »

captaincomic

  • *
  • Posts: 6108
Please post your logs (Debug -> Logs -> Generate Logs).

Wowlex

  • Posts: 26
So this error message comes after the game is published and a friend tries to play. Clicking on the .exe causes the error, and the game doesn't start. I have only tested it on 2 PCs, and it works on mine. I will try to get some more people to look at it.

Is there a way to check the logs after the game is published, separate from testing it with Stencyl?
I can send the logs from when I'm testing it, but I don't think the issue can been seen from that.

Thanks for the response.

captaincomic

  • *
  • Posts: 6108
Oh, okay, I though it happened when testing from within Stencyl (and I was wondering why the dialog looked so unusual.)

I think you are right about 32/64 bit being the problem. Am actually not sure if native windows games are supposed to run on both architectures...

Wowlex

  • Posts: 26
hmm well that would be a problem then huh. I want to change this topic to a 32 vs 64 bit discussion then, see if people have encountered any similar issues.