Admob wth Stecyl 3.2 unknow bug

creatiwell

  • Posts: 125
Few days I have poblems with game,I can compile it for Android but crash when game try to Intialize Admob.
I was try to re-install stencyl , clean up project , remove generated-games .. and I don`t know what I was try but game crash on my phone! old admob update was fine.But this one with Full-screen ads which I need doesn`t work. What to do?? I am in rush..please help!

creatiwell

  • Posts: 125
Stencyl: 3.2
Lastest admob extension (If block deactived game work good,oterwise open and crash for 1 second with message
"We are sorry but your app stop working"
My testing mobile is: Android 4.1 = Zte Blade q
Lastes SDK is installed also

Stencyl is: B7994
Extenson is last one
Catlog:

01-09 01:38:16.422: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:38:31.398: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:38:46.397: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:39:01.399: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:39:11.371: E/NativeCrypto(1208): ssl=0x5c09dc10 cert_verify_callback x509_store_ctx=0x6a303ab8 arg=0x0
01-09 01:39:11.371: E/NativeCrypto(1208): ssl=0x5c09dc10 cert_verify_callback calling verifyCertificateChain authMethod=ECDHE_RSA
01-09 01:39:16.403: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:39:31.403: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)
01-09 01:39:46.420: E/BitmapFactory(620): Unable to decode stream: java.io.FileNotFoundException: /: open failed: EISDIR (Is a directory)

« Last Edit: January 08, 2015, 06:29:07 pm by creatiwell »


Medusa3d

  • Posts: 19
Hey,

I couldn't get the admob extension to work either. Try using the built-in blocks. They worked for me. Here's the link to the stencylpedia page: http://www.stencyl.com/help/view/android-ads/

Andreea

creatiwell

  • Posts: 125
Hey,

I couldn't get the admob extension to work either. Try using the built-in blocks. They worked for me. Here's the link to the stencylpedia page: http://www.stencyl.com/help/view/android-ads/

Andreea

Thanks Andreea but is this working with 3.2 stencyl ??

Medusa3d

  • Posts: 19
Yes. I had 3.0 before and I thought that maybe that's why the extension isn't working. So I did a clean install of 3.2 and downloaded the latest admob  extension. But I still couldn't get it to work. So now I use Stencyl 3.2, and the default built-in ad blocks and I have ads showing up and the game works like a charm :)

Give it a try. If all the admob details and certificate are ok in Settings and you use those blocks, then it should work. Don't panic if the ads don't show immediately after you launch the game, give it a few seconds and they'll show up.