TOUR
PRICING
HELP
Stencylpedia
Blocks Guide
Sample Games
Developer Center
FORUMS
CHAT
#MADEINSTENCYL
EDUCATION
SIGN IN
×
Welcome back!
Username or E-mail
Password
(
Forgot?
)
C
OMMUNITY
Home
Issue Tracker
Inbox [0]
New Posts
New Replies
Search
Stencyl Community
→
Your Games
→
Journals
→
Game Ideas
→
Flex 4.5 provides ability to build Apps on Android, iOS, and Blackberry.
Pages:
1
Flex 4.5 provides ability to build Apps on Android, iOS, and Blackberry.
Epic428
Posts: 1118
April 14, 2011, 01:34:34 pm
Adobe sent me an email today stating that they will soon be releasing Adobe CS5.5.
While browsing through some of the new features, I came across information that discusses a new version of the Flex framework, more specifically, Flex 4.5. It appears that it will add greater support for developing Flash applications on more mobile devices, with enhanced performance.
All of this supposed to be taken advantage by the recent update to Flash Player 10.2, which also recently launched on Android powered devices.
http://www.adobe.com/products/flash-builder.html
http://www.adobe.com/devnet/flashbuilder/articles/whatsnew-flashbuilder-45.html
http://www.adobe.com/products/flex/mobile/
Just out of curiosity, how will these new updates relate in terms of StencyWorks? I realize we have the iOS port being worked on which is for many reasons but, I think I am more curious about the ability for SW creations to work on Android and Blackberry devices, without specific SW applications geared towards those devices.
Anyway, I just thought I'd share these new updates with the community.
« Last Edit: April 14, 2011, 01:48:40 pm by Epic428 »
James Moore
- Official Support & Documentation.
We cannot and will not respond to PM's asking questions. Please make a new thread in the forums if you have any questions, Thank you.
For better support and faster response times, please post your logs regarding any Stencyl related issues.
Debug > Logs > Generate Logs
Jon
Posts: 17524
April 14, 2011, 07:08:08 pm
For Android, I think it wraps it up as a normal AIR application and runs it via the Flash support. Performance is pretty bad.
iOS performance was atrocious, and a hello world app was close to 10 MB, and that was a raw Flixel game, not a Stencyl game.
Epic428
Posts: 1118
April 14, 2011, 07:10:37 pm
Oh wow, those
are
very poor results! It would definitely be much better then to go with the native ports.
James Moore
- Official Support & Documentation.
We cannot and will not respond to PM's asking questions. Please make a new thread in the forums if you have any questions, Thank you.
For better support and faster response times, please post your logs regarding any Stencyl related issues.
Debug > Logs > Generate Logs
Pages:
1