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Stencyl (b8137)
Pages:
1
Stencyl (b8137)
popugames
Posts: 54
February 01, 2015, 05:56:39 am
Now scaling works well.
He appeared another problem ....with atlases think: My FPS decreases from 60 to 3,4,5 max 14 and the game is moving slowly. On the latest version of Stencyl works perfectly .
Justin
Posts: 4716
February 01, 2015, 03:38:56 pm
Quote
On the latest version of Stencyl works perfectly .
Which latest version are you talking about? Are you saying it works perfectly now; or are you saying it worked perfectly in the latest public beta or other version, and now with the latest nightly build it doesn't?
For Live Support
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I'm most often available between 10am and 10pm Japan time. (GMT+9)
popugames
Posts: 54
February 02, 2015, 01:05:17 pm
In the latest Stencyl (b8137) moves in slow motion (FPS 4.......MAXIM 14 OF 60)
captaincomic
Posts: 6108
February 02, 2015, 02:20:12 pm
Do you see anything unusual in the log viewer? Or can you narrow it down somehow by disabling certain behaviors to see which causes the slowdown?
popugames
Posts: 54
March 19, 2015, 02:01:09 pm
no
captaincomic
Posts: 6108
March 19, 2015, 02:20:23 pm
Is it on Android? Try with 3.3, there was one major performance bug fixed for the release.
popugames
Posts: 54
March 19, 2015, 02:31:31 pm
On 3.3 camera flow dont work
popugames
Posts: 54
March 19, 2015, 02:31:55 pm
Is in iOS (iPhone 6)
Justin
Posts: 4716
March 19, 2015, 02:34:10 pm
Try Run > Clean Project to see if that fixes the camera.
For Live Support
: Join our
discord
server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)
popugames
Posts: 54
March 20, 2015, 04:17:39 am
Now works.
Thank you for reply
captaincomic
Posts: 6108
March 20, 2015, 08:14:56 am
And do you still have the "slow motion" problem in 3.3?
popugames
Posts: 54
March 20, 2015, 08:53:31 am
No. On 3.3 works perfect
captaincomic
Posts: 6108
March 20, 2015, 08:55:43 am
Okay, great
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1