Hi! I possibly could, but I've run into walls trying that as well.
I might be overthinking it, but I don't know what apecifically to add to the list when created. So I tried creating a custom block in my scene behavior that, using a code block, would get an actor's instance ID. I then tried adding that ID to the list. Obviously instead of age, once my number of items in list exceeded the desired age of the actors, I could get the value from the position 0 of the list, but then I didn't know what to do with it. Put the data at entry #0 into an attribute? But which type? A number? an Actor? As near as I can tell,the kill block only accepts actor attributes, code blocks, or self.
Removing the data from the top of the list is easy, but I can't figure out how to kill an actor from the list, or really what kind of identifier to add to the list so that it can be used later.
I very much appreciate the reply, I am definitely interested in solving this.