Build 8140 on Linux; running a test game on an Android device using official built in "Show Mobile Ad" block in a game to show Admob ads. The block is used in the "On Create" method for the first scene's behaviour. Testing the game on a real device, I timed that it takes the ad ~60:00 seconds to initialize/load and finally display. I have other mobile games that were
not made in Stencyl that show their Admob ads almost instantly when run.
After searching the forums, I couldn't find an "average" time for this. I was wondering if this was normal behaviour, and if anyone would like to share how long it takes for their own ads to load. If there's a method to optimize load speeds, feel free to share*.
*My case is that the game play is a casual win/lose mechanic, with a single play through sometimes being a few seconds (think something you might whip out to play while waiting in line at a bank). I would just like to know if it was possible for advertisements to show up faster to reflect this case.Edit: With the latest version of the unofficial Admob Addon, the banner ads take ~3 seconds to load. Would highly recommend using it over the stock admob features of Stencyl.